BUFF.H 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : BUFF.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 07/29/96 *
  26. * *
  27. * Last Update : July 29, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CCBUFF_H
  33. #define CCBUFF_H
  34. /*
  35. ** The "bool" integral type was defined by the C++ committee in
  36. ** November of '94. Until the compiler supports this, use the following
  37. ** definition.
  38. */
  39. #ifndef __BORLANDC__
  40. #ifndef TRUE_FALSE_DEFINED
  41. #define TRUE_FALSE_DEFINED
  42. enum {false=0,true=1};
  43. typedef int bool;
  44. #endif
  45. #endif
  46. /*
  47. ** A general purpose buffer pointer handler object. It holds not only the pointer to the
  48. ** buffer, but its size as well. By using this class instead of separate pointer and size
  49. ** values, function interfaces and algorithms become simpler to manage and understand.
  50. */
  51. class Buffer {
  52. public:
  53. Buffer(char * ptr, long size=0);
  54. Buffer(void * ptr=0, long size=0);
  55. Buffer(void const * ptr, long size=0);
  56. Buffer(long size);
  57. Buffer(Buffer const & buffer);
  58. ~Buffer(void);
  59. Buffer & operator = (Buffer const & buffer);
  60. operator void * (void) const {return(BufferPtr);}
  61. operator char * (void) const {return((char *)BufferPtr);}
  62. void Reset(void);
  63. void * Get_Buffer(void) const {return(BufferPtr);}
  64. long Get_Size(void) const {return(Size);}
  65. bool Is_Valid(void) const {return(BufferPtr != 0);}
  66. protected:
  67. /*
  68. ** Pointer to the buffer memory.
  69. */
  70. void * BufferPtr;
  71. /*
  72. ** The size of the buffer memory.
  73. */
  74. long Size;
  75. /*
  76. ** Was the buffer allocated by this class? If so, then this class
  77. ** will be responsible for freeing the buffer.
  78. */
  79. bool IsAllocated;
  80. };
  81. #endif