BUFFERX.H 4.2 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/BUFFERX.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : BUFFER.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 05/04/96 *
  26. * *
  27. * Last Update : May 4, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef BUFFERx_H
  33. #define BUFFERx_H
  34. #include "wwfile.h"
  35. /*
  36. ** This is a transmuter interface designed to aid implementation of compression, encryption, or
  37. ** data analysis classes. The Transmuter should be derived into a class that performs the necessary
  38. ** processing.
  39. */
  40. class Transmuter {
  41. public:
  42. Transmuter(void) : Output(0) {}
  43. virtual ~Transmuter(void) {}
  44. /*
  45. ** These are the interface function that are used to pass data to the transmuter. The
  46. ** default implementation of these functions do nothing other than pass the data onto
  47. ** the subsequent transmuter. For practical use, these functions should be overloaded to
  48. ** do something more useful.
  49. */
  50. virtual void Attach(Transmuter * transmuter) {Output = transmuter;}
  51. virtual void Flush(void) {if (Output) Output->Flush();}
  52. virtual void Put(const void * input, unsigned length) {if (Output) Output->Put(input, length);}
  53. protected:
  54. /*
  55. ** Pointer to the output transmuter.
  56. */
  57. Transmuter * Output;
  58. };
  59. class FileTransmuter {
  60. public:
  61. FileTransmuter(FileClass * file = NULL) : OutputFile(file) {}
  62. virtual void Attach(FileClass * file) {OutputFile = file;}
  63. virtual void Flush(void) {}
  64. virtual void Put(const void * input, unsigned length) {if (OutputFile) OutputFile->Write(input, length);}
  65. protected:
  66. FileClass * OutputFile;
  67. };
  68. class BufferTransmuter {
  69. public:
  70. BufferTransmuter(void * buffer = NULL) : BufferPtr(buffer) {}
  71. virtual void Attach(void * buffer) {BufferPtr = buffer;}
  72. virtual void Flush(void) {}
  73. virtual void Put(const void * input, unsigned length) {if (BufferPtr) {memcpy(BufferPtr, input, length);((char *&)BufferPtr) += length;}}
  74. protected:
  75. void * BufferPtr;
  76. };
  77. #endif