CARGO.H 3.8 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CARGO.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CARGO.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : April 23, 1994 *
  26. * *
  27. * Last Update : April 23, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CARGO_H
  33. #define CARGO_H
  34. class FootClass;
  35. /****************************************************************************
  36. ** This class handles the basic cargo logic.
  37. */
  38. class CargoClass {
  39. public:
  40. /*---------------------------------------------------------------------
  41. ** Constructors, Destructors, and overloaded operators.
  42. */
  43. CargoClass(void) : Quantity(0), CargoHold(0) {};
  44. CargoClass(NoInitClass const & ) {};
  45. ~CargoClass(void) {CargoHold=0;};
  46. /*---------------------------------------------------------------------
  47. ** Member function prototypes.
  48. */
  49. #ifdef CHEAT_KEYS
  50. void Debug_Dump(MonoClass *mono) const;
  51. #endif
  52. void AI(void) {};
  53. int How_Many(void) const {return Quantity;};
  54. bool Is_Something_Attached(void) const {return (CargoHold != 0);};
  55. FootClass * Attached_Object(void) const;
  56. FootClass * Detach_Object(void);
  57. void Attach(FootClass * object);
  58. /*
  59. ** File I/O.
  60. */
  61. void Code_Pointers(void);
  62. void Decode_Pointers(void);
  63. private:
  64. /*
  65. ** This is the number of objects attached to this cargo hold. For transporter
  66. ** objects, they might contain more than one object.
  67. */
  68. unsigned char Quantity;
  69. /*
  70. ** This is the target value of any attached object. A value of zero indicates
  71. ** that no object is attached.
  72. */
  73. FootClass * CargoHold;
  74. };
  75. #endif