CARRY.H 3.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CARRY.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 02/26/96 *
  26. * *
  27. * Last Update : February 26, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CARRY_H
  33. #define CARRY_H
  34. class CarryoverClass : public LinkClass {
  35. public:
  36. CarryoverClass(TechnoClass * techno = 0);
  37. CarryoverClass(NoInitClass const & x) : LinkClass(x) {}
  38. bool Create(void) const;
  39. //protected:
  40. /*
  41. ** What type of object this is.
  42. */
  43. RTTIType RTTI;
  44. /*
  45. ** This is the object type that is to be carried over. The exact nature of
  46. ** this type depends on the RTTI value. Only certain object types are
  47. ** recorded.
  48. */
  49. union {
  50. StructType Building;
  51. UnitType Unit;
  52. InfantryType Infantry;
  53. VesselType Vessel;
  54. } Type;
  55. /*
  56. ** The location of the object.
  57. */
  58. CELL Cell;
  59. /*
  60. ** The strength of the object at the time is was recorded.
  61. */
  62. int Strength;
  63. /*
  64. ** This is the owner of the object.
  65. */
  66. HousesType House;
  67. };
  68. #endif