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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CARRY.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 02/26/96 *
- * *
- * Last Update : February 26, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CARRY_H
- #define CARRY_H
- class CarryoverClass : public LinkClass {
- public:
- CarryoverClass(TechnoClass * techno = 0);
- CarryoverClass(NoInitClass const & x) : LinkClass(x) {}
- bool Create(void) const;
- //protected:
- /*
- ** What type of object this is.
- */
- RTTIType RTTI;
- /*
- ** This is the object type that is to be carried over. The exact nature of
- ** this type depends on the RTTI value. Only certain object types are
- ** recorded.
- */
- union {
- StructType Building;
- UnitType Unit;
- InfantryType Infantry;
- VesselType Vessel;
- } Type;
- /*
- ** The location of the object.
- */
- CELL Cell;
- /*
- ** The strength of the object at the time is was recorded.
- */
- int Strength;
- /*
- ** This is the owner of the object.
- */
- HousesType House;
- };
- #endif
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