CCDDE.H 4.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /***********************************************************************************************
  15. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  16. ***********************************************************************************************
  17. * *
  18. * Project Name : Command & Conquer - Red Alert *
  19. * *
  20. * File Name : CCDDE.H *
  21. * *
  22. * Programmer : Steve Tall *
  23. * *
  24. * Start Date : 10/04/95 *
  25. * *
  26. * Last Update : August 5th, 1996 [ST] *
  27. * *
  28. *---------------------------------------------------------------------------------------------*
  29. * Overview: *
  30. * C&C's interface to the DDE class *
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * *
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifdef WIN32
  37. #include "dde.h"
  38. class DDEServerClass {
  39. public:
  40. DDEServerClass (void);
  41. ~DDEServerClass (void);
  42. char *Get_MPlayer_Game_Info (void); //Returns pointer to game info
  43. int Get_MPlayer_Game_Info_Length(){return(MPlayerGameInfoLength);}; //Len of game info
  44. BOOL Callback(unsigned char *data, long length); //DDE callback function
  45. void Delete_MPlayer_Game_Info(void); //release the game info memory
  46. void Enable(void); //Enable the DDE callback
  47. void Disable(void); //Disable the DDE callback
  48. int Time_Since_Heartbeat(void); //Returns the time since the last hearbeat from WChat
  49. /*
  50. ** Enumeration for DDE packet types from WChat
  51. */
  52. enum {
  53. DDE_PACKET_START_MPLAYER_GAME, //Start game packet. This includes game options
  54. DDE_PACKET_GAME_RESULTS, //Game results packet. The game statistics.
  55. DDE_PACKET_HEART_BEAT, //Heart beat packet so we know WChat is still there.
  56. DDE_TICKLE, //Message to prompt other app to take focus.
  57. DDE_CONNECTION_FAILED
  58. };
  59. private:
  60. char *MPlayerGameInfo; //Pointer to game start packet
  61. int MPlayerGameInfoLength; //Length of game start packet.
  62. BOOL IsEnabled; //Flag for DDE callback enable
  63. int LastHeartbeat; // Time since last heartbeat packet was received from WChat
  64. };
  65. extern DDEServerClass DDEServer;
  66. extern BOOL Send_Data_To_DDE_Server (char *data, int length, int packet_type);
  67. #endif //WIN32