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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CHECKBOX.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CHECKBOX.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 05/26/95 *
- * *
- * Last Update : July 6, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * CheckBoxClass::Action -- Handles a button action on a checkbox object. *
- * CheckBoxClass::Draw_Me -- Draws the checkbox imagery. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #include "checkbox.h"
- /***********************************************************************************************
- * CheckBoxClass::Draw_Me -- Draws the checkbox imagery. *
- * *
- * This routine will draw the checkbox either filled or empty as necessary. *
- * *
- * INPUT: forced -- Should the check box be drawn even if it doesn't think it needs to? *
- * *
- * OUTPUT: Was the check box rendered? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/01/1995 JLB : Created. *
- *=============================================================================================*/
- int CheckBoxClass::Draw_Me(int forced)
- {
- if (ToggleClass::Draw_Me(forced)) {
- Hide_Mouse();
- Draw_Box(X, Y, Width, Height, BOXSTYLE_DOWN, false);
- LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, DKGREY);
- if (IsOn) {
- LogicPage->Fill_Rect(X+1, Y+1, X+Width-2, Y+Height-2, LTGREEN);
- }
- Show_Mouse();
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * CheckBoxClass::Action -- Handles a button action on a checkbox object. *
- * *
- * This routine will detect if the mouse has been clicked on the checkbox object. If so, *
- * the check box state will be toggled. *
- * *
- * INPUT: flags -- The event flags that resulted in this routine being called. *
- * *
- * key -- The key that resulted in this routine being called. *
- * *
- * OUTPUT: bool; Should normal processing occur? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/06/1996 JLB : Created. *
- *=============================================================================================*/
- int CheckBoxClass::Action(unsigned flags, KeyNumType & key)
- {
- if (flags & LEFTRELEASE) {
- if (IsOn) {
- Turn_Off();
- } else {
- Turn_On();
- }
- }
- return(ToggleClass::Action(flags, key));
- }
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