COLRLIST.H 4.0 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : COLRLIST.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef COLORLIST_H
  33. #define COLORLIST_H
  34. #include "list.h"
  35. /***************************************************************************
  36. ** This class adds the ability for every list item to have a different color.
  37. */
  38. class ColorListClass : public ListClass
  39. {
  40. public:
  41. /*********************************************************************
  42. ** These enums are the ways a selected item can be drawn
  43. */
  44. //lint -esym(578,SELECT_NONE)
  45. typedef enum SelectEnum {
  46. SELECT_NORMAL, // selected items aren't drawn differently
  47. SELECT_HIGHLIGHT, // item is highlighted
  48. SELECT_BOX, // draw a box around the item
  49. SELECT_BAR, // draw a bar behind the item
  50. SELECT_INVERT // draw the string inverted
  51. } SelectStyleType;
  52. ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
  53. virtual ~ColorListClass(void);
  54. virtual int Add_Item(char const * text, RemapControlType * color = NULL);
  55. virtual int Add_Item(int text, RemapControlType * color = NULL);
  56. virtual void Remove_Item(char const * text);
  57. virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL);
  58. /*
  59. ** This is the list of colors for each item.
  60. */
  61. DynamicVectorClass<RemapControlType *> Colors;
  62. protected:
  63. virtual void Draw_Entry(int index, int x, int y, int width, int selected);
  64. /*
  65. ** This tells how to draw the selected item.
  66. */
  67. SelectStyleType Style;
  68. RemapControlType * SelectColor;
  69. };
  70. #endif