CONTROL.H 4.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CONTROL.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CONTROL_H
  33. #define CONTROL_H
  34. #include "gadget.h"
  35. /***************************************************************************
  36. * ControlClass -- Region tracking class *
  37. * *
  38. * INPUT: int x -- x position of gadget *
  39. * int y -- y position of gadget *
  40. * int w -- width of gadget *
  41. * int h -- height of gadget *
  42. * UWORD flags -- see enumeration choices *
  43. * *
  44. * OUTPUT: 0 = new scenario created, -1 = not *
  45. * WARNINGS: This class is Abstract (cannot make an instance of it) *
  46. * *
  47. * HISTORY: *
  48. * 01/03/1995 MML : Created. *
  49. *=========================================================================*/
  50. class ControlClass : public GadgetClass
  51. {
  52. public:
  53. ControlClass(NoInitClass const & x) : GadgetClass(x) {};
  54. ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
  55. ControlClass(ControlClass const & control);
  56. virtual void Make_Peer(GadgetClass & gadget);
  57. /*
  58. ** Render support function.
  59. */
  60. virtual int Draw_Me(int forced=false);
  61. /*
  62. ** This is the ID number for this control gadget. This number is used to generate
  63. ** a special pseudo-key when the gadget detects valid input.
  64. */
  65. unsigned ID;
  66. protected:
  67. virtual unsigned Get_ID(void) const;
  68. virtual int Action(unsigned flags, KeyNumType & key);
  69. /*
  70. ** This points to the peer button to inform when something happens to this
  71. ** gadget.
  72. */
  73. GadgetClass * Peer;
  74. };
  75. #endif