CRATE.H 3.4 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CRATE.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CRATE.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 08/26/96 *
  26. * *
  27. * Last Update : August 26, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CRATE_H
  33. #define CRATE_H
  34. #include "ftimer.h"
  35. #include "jshell.h"
  36. /*
  37. ** The "bool" integral type was defined by the C++ comittee in
  38. ** November of '94. Until the compiler supports this, use the following
  39. ** definition.
  40. */
  41. #ifndef __BORLANDC__
  42. #ifndef TRUE_FALSE_DEFINED
  43. #define TRUE_FALSE_DEFINED
  44. enum {false=0,true=1};
  45. typedef int bool;
  46. #endif
  47. #endif
  48. class CrateClass {
  49. public:
  50. CrateClass(void) : Timer(NoInitClass()), Cell(-1) {}
  51. void Init(void) {Make_Invalid();}
  52. bool Create_Crate(CELL cell);
  53. bool Is_Here(CELL cell) const {return(Is_Valid() && cell == Cell);}
  54. bool Remove_It(void);
  55. bool Is_Expired(void) const {return(Is_Valid() && Timer == 0);}
  56. bool Is_Valid(void) const {return(Cell != -1);}
  57. private:
  58. static bool Put_Crate(CELL & cell);
  59. static bool Get_Crate(CELL cell);
  60. void Make_Invalid(void) {Cell = -1;Timer.Stop();}
  61. CDTimerClass<FrameTimerClass> Timer;
  62. CELL Cell;
  63. };
  64. #endif