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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CRATE.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CRATE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 08/26/96 *
- * *
- * Last Update : August 26, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CRATE_H
- #define CRATE_H
- #include "ftimer.h"
- #include "jshell.h"
- /*
- ** The "bool" integral type was defined by the C++ comittee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #ifndef __BORLANDC__
- #ifndef TRUE_FALSE_DEFINED
- #define TRUE_FALSE_DEFINED
- enum {false=0,true=1};
- typedef int bool;
- #endif
- #endif
- class CrateClass {
- public:
- CrateClass(void) : Timer(NoInitClass()), Cell(-1) {}
- void Init(void) {Make_Invalid();}
- bool Create_Crate(CELL cell);
- bool Is_Here(CELL cell) const {return(Is_Valid() && cell == Cell);}
- bool Remove_It(void);
- bool Is_Expired(void) const {return(Is_Valid() && Timer == 0);}
- bool Is_Valid(void) const {return(Cell != -1);}
- private:
- static bool Put_Crate(CELL & cell);
- static bool Get_Crate(CELL cell);
- void Make_Invalid(void) {Cell = -1;Timer.Stop();}
- CDTimerClass<FrameTimerClass> Timer;
- CELL Cell;
- };
- #endif
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