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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CRC.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CRC.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 03/02/96 *
- * *
- * Last Update : March 2, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CRC_H
- #define CRC_H
- #include <stdlib.h>
- /*
- ** The "bool" integral type was defined by the C++ comittee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #ifndef __BORLANDC__
- #ifndef TRUE_FALSE_DEFINED
- #define TRUE_FALSE_DEFINED
- enum {false=0,true=1};
- typedef int bool;
- #endif
- #endif
- /*
- ** This is a CRC engine class. It will process submitted data and generate a CRC from it.
- ** Well, actually, the value returned is not a true CRC. However, it shares the same strength
- ** characteristic and is faster to generate than the traditional CRC. This object is treated like
- ** a method class. If it is called as a function (using the function operator), it will return
- ** the CRC value. There are other function operators to submit data for processing.
- */
- class CRCEngine {
- public:
- // Constructor for CRC engine (it can have an override initial CRC value).
- CRCEngine(long initial=0) : CRC(initial), Index(0) {
- StagingBuffer.Composite = 0;
- };
- // Fetches CRC value.
- long operator() (void) const {return(Value());};
- // Submits one byte sized datum to the CRC accumulator.
- void operator() (char datum);
- // Submits an arbitrary buffer to the CRC accumulator.
- long operator() (void const * buffer, int length);
- // Implicit conversion operator so this object appears like a 'long integer'.
- operator long(void) const {return(Value());};
- protected:
- bool Buffer_Needs_Data(void) const {
- return(Index != 0);
- };
- long Value(void) const {
- if (Buffer_Needs_Data()) {
- return(_lrotl(CRC, 1) + StagingBuffer.Composite);
- }
- return(CRC);
- };
- /*
- ** Current accumulator of the CRC value. This value doesn't take into
- ** consideration any pending data in the staging buffer.
- */
- long CRC;
- /*
- ** This is the sub index into the staging buffer used to keep track of
- ** partial data blocks as they are submitted to the CRC engine.
- */
- int Index;
- /*
- ** This is the buffer that holds the incoming partial data. When the buffer
- ** is filled, the value is transformed into the CRC and the buffer is flushed
- ** in preparation for additional data.
- */
- union {
- long Composite;
- char Buffer[sizeof(long)];
- } StagingBuffer;
- };
- #endif
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