CREDITS.H 3.6 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CREDIT.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : April 19, 1994 *
  26. * *
  27. * Last Update : April 19, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CREDITS_H
  33. #define CREDITS_H
  34. class HouseClass;
  35. extern HouseClass *PlayerPtr;
  36. /****************************************************************************
  37. ** The animating credit counter display is controlled by this class.
  38. */
  39. class CreditClass {
  40. public:
  41. long Credits; // Value of credits trying to update display to.
  42. /*---------------------------------------------------------------------
  43. ** Constructors, Destructors, and overloaded operators.
  44. */
  45. CreditClass(void);
  46. CreditClass(NoInitClass const & ) {};
  47. /*---------------------------------------------------------------------
  48. ** Member function prototypes.
  49. */
  50. void Update(bool forced=false, bool redraw=false);
  51. void Graphic_Logic(bool forced=false);
  52. void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM
  53. long Current; // Credit value currently displayed.
  54. unsigned IsToRedraw:1;
  55. unsigned IsUp:1;
  56. unsigned IsAudible:1;
  57. private:
  58. int Countdown; // Delay between ticks.
  59. };
  60. #endif