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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CREDIT.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 19, 1994 *
- * *
- * Last Update : April 19, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CREDITS_H
- #define CREDITS_H
- class HouseClass;
- extern HouseClass *PlayerPtr;
- /****************************************************************************
- ** The animating credit counter display is controlled by this class.
- */
- class CreditClass {
- public:
- long Credits; // Value of credits trying to update display to.
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- CreditClass(void);
- CreditClass(NoInitClass const & ) {};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- void Update(bool forced=false, bool redraw=false);
- void Graphic_Logic(bool forced=false);
- void AI(bool forced=false, HouseClass *player_ptr = PlayerPtr, bool logic_only = false); // Added house and logic_only parameters. ST - 10/16/2019 2:26PM
- long Current; // Credit value currently displayed.
- unsigned IsToRedraw:1;
- unsigned IsUp:1;
- unsigned IsAudible:1;
- private:
- int Countdown; // Delay between ticks.
- };
- #endif
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