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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CREW.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CREW.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 23, 1994 *
- * *
- * Last Update : April 23, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CREW_H
- #define CREW_H
- /****************************************************************************
- ** This class handles the basic crew logic. This includes hero tracking,
- ** crew bail-out, and attached object logic.
- */
- class CrewClass
- {
- public:
- /*
- ** This keeps track of the number of "kills" the unit as accumulated.
- ** When it reaches a certain point, the unit improves.
- */
- unsigned short Kills;
- /*
- ** Constructors, Destructors, and overloaded operators.
- */
- CrewClass(void) : Kills(0) {};
- CrewClass(NoInitClass const &) {};
- ~CrewClass(void) {};
- int Made_A_Kill(void) {
- Kills++;
- return(Kills);
- };
- private:
- };
- #endif
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