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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/CSTRAW.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CSTRAW.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 11/10/96 *
- * *
- * Last Update : November 10, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * CacheStraw::Get -- Fetch data from the data source. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "cstraw.h"
- #include <string.h>
- /***********************************************************************************************
- * CacheStraw::Get -- Fetch data from the data source. *
- * *
- * This will supply the data quantity requested. It performs a regulating influence on the *
- * data requests passed through it. The data is requested from the next straw in the *
- * chain such that the data stream is requested in chunks. This serves to lessen the *
- * impact of multiple small data requests. *
- * *
- * INPUT: source -- Pointer to the buffer to hold the data. *
- * *
- * slen -- The number of data bytes requested. *
- * *
- * OUTPUT: Returns with the number of data bytes stored into the buffer specified. If this *
- * number is less than that requested, it indicates that the data source has been *
- * exhausted. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 11/10/1996 JLB : Created. *
- *=============================================================================================*/
- int CacheStraw::Get(void * source, int slen)
- {
- int total = 0;
- if (Is_Valid() && source != NULL && slen > 0) {
- /*
- ** Keep processing the data request until there is no more data to supply or the request
- ** has been fulfilled.
- */
- while (slen > 0) {
- /*
- ** First try to fetch the data from data previously loaded into the buffer.
- */
- if (Length > 0) {
- int tocopy = (Length < slen) ? Length : slen;
- memmove(source, ((char *)BufferPtr.Get_Buffer()) + Index, tocopy);
- slen -= tocopy;
- Index += tocopy;
- total += tocopy;
- Length -= tocopy;
- source = (char*)source + tocopy;
- }
- if (slen == 0) break;
- /*
- ** Since there is more to be fulfilled yet the holding buffer is empty,
- ** refill the buffer with a fresh block of data from the source.
- */
- Length = Straw::Get(BufferPtr, BufferPtr.Get_Size());
- Index = 0;
- if (Length == 0) break;
- }
- }
- return(total);
- }
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