CSTRAW.H 3.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/CSTRAW.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : CSTRAW.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 11/10/96 *
  26. * *
  27. * Last Update : November 10, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef CSTRAW_H
  33. #define CSTRAW_H
  34. #include "straw.h"
  35. #include "buff.h"
  36. /*
  37. ** This class handles transfer of data by perform regulated requests for data from the next
  38. ** class in the chain. It performs no translation on the data. By using this segment in a
  39. ** straw chain, data throughput can be regulated. This can yield great performance increases
  40. ** when dealing with a file source.
  41. */
  42. class CacheStraw : public Straw
  43. {
  44. public:
  45. CacheStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0), Length(0) {}
  46. CacheStraw(int length=4096) : BufferPtr(length), Index(0), Length(0) {}
  47. virtual int Get(void * source, int slen);
  48. private:
  49. Buffer BufferPtr;
  50. int Index;
  51. int Length;
  52. bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
  53. CacheStraw(CacheStraw & rvalue);
  54. CacheStraw & operator = (CacheStraw const & pipe);
  55. };
  56. #endif