DEBUG.H 3.5 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. #define TXT_CLEAR_MAP 0x3e8 // Clear the map
  15. #define TXT_INHERIT_MAP 0x3e9 // Inherit previous map
  16. #define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options
  17. #define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to
  18. #define TXT_TREE_TARGET 0x3ec // Allow targeting of trees.
  19. #define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of
  20. #define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense
  21. #define TXT_SLOW_BUILD 0x3ef // Moderate production speed.
  22. #define TXT_THREE_POINT 0x3f0 // Use three point turn logic.
  23. #define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow.
  24. #define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread.
  25. #define TXT_ROAD_PIECES 0x3f3 // Disable building "bib"
  26. #define TXT_SCATTER 0x3f4 // Allow running from
  27. #define TXT_SHOW_NAMES 0x3f5 // Show true object names.
  28. #define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage.
  29. #define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad
  30. #define TXT_PASSWORD_CAPTION 0x3f8 // Password Request
  31. #define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code
  32. #define TXT_PASSWORD_ERROR 0x3fa // Access code error detected.
  33. #define TXT_TRY_AGAIN 0x3fb // Try Again
  34. #define TXT_MINE_AWARE 0x3fc // Friendly units avoid
  35. #define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor
  36. #define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event
  37. #define TXT_TRIGGER_AND 0x3ff // ... and ...
  38. #define TXT_TRIGGER_OR 0x400 // ... or ...
  39. #define TXT_TRIGGER_LINKED 0x401 // ... linked ...
  40. #define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action
  41. #define TXT_TEAM_EDIT 0x403 // Team Editor
  42. #define TXT_SELLABLE 0x404 // Sellable
  43. #define TXT_REBUILD 0x405 // Rebuild
  44. #define TXT_SPEED_BUILD 0x406 // Building constructin time
  45. #define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication
  46. #define TXT_DEBUG_STRESS 0x408 // ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ
  47. #define TXT_DEBUG_VEHICLE 0x409 // ÚFull
  48. #define TXT_DEBUG_INFANTRY 0x40a // ÚFull
  49. #define TXT_DEBUG_SHIP 0x40b // ÚFull
  50. #define TXT_DEBUG_BUILDING 0x40c // ÚFull
  51. #define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects³ Drawing
  52. #define TXT_DEBUG_AIRCRAFT 0x40e // ÚFull
  53. #define TXT_DEBUG_HOUSE 0x40f // ÚFull Name:ÄÄÄÄÄÄÄÄÂAct
  54. #define TXT_NO_PENTIUM 0x410 // ****************************
  55. #define TXT_SIZE_MAP 0x411 // Size Map
  56. #define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when