DIAL8.H 3.2 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/DIAL8.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : DIAL8.H *
  22. * *
  23. * Programmer : Bill Randolph *
  24. * *
  25. * Start Date : 02/06/95 *
  26. * *
  27. * Last Update : February 6, 1995 [BR] *
  28. * *
  29. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  30. #ifndef DIAL8_H
  31. #define DIAL8_H
  32. class Dial8Class : public ControlClass
  33. {
  34. public:
  35. /*
  36. ** Constructor/Destructor
  37. */
  38. Dial8Class(int id, int x, int y, int w, int h, DirType dir);
  39. /*
  40. ** Get/Set the direction the dial is currently pointing
  41. */
  42. DirType Get_Direction(void) const;
  43. void Set_Direction(DirType dir);
  44. /*
  45. ** Overloaded draw routine
  46. */
  47. virtual int Draw_Me(int forced = false);
  48. protected:
  49. /*
  50. ** Overloaded event processing routine
  51. */
  52. virtual int Action(unsigned flags, KeyNumType &key);
  53. private:
  54. int FaceX; // x-coord of center of face
  55. int FaceY; // y-coord of center of face
  56. int FacePoint[8][2]; // coords of the little dial decorations
  57. int FaceLine[8][2]; // coords for drawing the dial hand
  58. DirType Direction; // 0-255 numerical direction of dial
  59. FacingType Facing; // numerical facing direction of dial (0 - 7)
  60. FacingType OldFacing; // previous Facing value
  61. };
  62. #endif