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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : DOOR.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/11/95 *
- * *
- * Last Update : June 11, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DOOR_H
- #define DOOR_H
- class DoorClass
- {
- private:
- /*
- ** This is the animation control handler.
- */
- StageClass Control;
- /*
- ** This is the recorded number of stages of the current
- ** door animation process.
- */
- unsigned char Stages;
- /*
- ** This is the door state.
- */
- enum {
- IS_CLOSED, // Door is closed.
- IS_OPENING, // Door is in the process of opening.
- IS_OPEN, // Door is fully open.
- IS_CLOSING // Door is in the process of closing.
- } State;
- /*
- ** If the animation for this door indicates that the object it is
- ** attached to should be redrawn, then this flag will be true.
- */
- unsigned IsToRedraw:1;
- public:
- DoorClass(void);
- DoorClass(NoInitClass const & x) : Control(x) {};
- bool Time_To_Redraw(void) {return(IsToRedraw);};
- void Clear_Redraw_Flag(void) {IsToRedraw = false;};
- void AI(void);
- int Door_Stage(void) const;
- bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
- bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
- bool Open_Door(int rate, int stages);
- bool Close_Door(int rate, int stages);
- bool Is_Door_Open(void) const {return(State == IS_OPEN);};
- bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
- bool Is_Ready_To_Open(void) const;
- };
- #endif
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