| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/DRIVE.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : DRIVE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 14, 1994 *
- * *
- * Last Update : April 14, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DRIVE_H
- #define DRIVE_H
- #include "foot.h"
- /****************************************************************************
- ** Movable objects are handled by this class definition. Moveable objects
- ** cover everything except buildings.
- */
- class DriveClass : public FootClass
- {
- public:
- /*
- ** If this unit performing harvesting action, then this flag is true. The flag
- ** is located here because the other bit flags here give it a free place to
- ** reside.
- */
- unsigned IsHarvesting:1;
- /*
- ** This flag controls whether the unit has been moebius'd into a
- ** different location, and whether the MoebiusCountDown timer should be
- ** used to take him back where he belongs.
- */
- unsigned IsMoebius:1;
- /*
- ** This controls how long a unit can exist in its alternate location
- ** before being pulled back by the chronosphere into its normal location.
- */
- CDTimerClass<FrameTimerClass> MoebiusCountDown;
- /*
- ** This is the coord the unit will be taken back to once its moebius
- ** effect wears off.
- */
- CELL MoebiusCell;
- /*
- ** Some units must have their turret locked down to face their body direction.
- ** When this flag is set, this condition is in effect. This flag is a more
- ** accurate check than examining the TrackNumber since the turret may be
- ** rotating into position so that a pending track may start. During this process
- ** the track number does not indicate anything.
- */
- unsigned IsTurretLockedDown:1;
- /*
- ** This vehicle could be processing a "short track". A short track is one that
- ** doesn't actually go anywhere. Kind of like turning in place.
- */
- unsigned IsOnShortTrack:1;
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- DriveClass(RTTIType rtti, int id, HousesType house);
- DriveClass(NoInitClass const & x) : FootClass(x), MoebiusCountDown(x) {};
- virtual ~DriveClass(void) {};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- bool Teleport_To(CELL cell);
- virtual void Response_Select(void);
- virtual void Response_Move(void);
- virtual void Response_Attack(void);
- virtual void Scatter(COORDINATE threat, bool forced=false, bool nokidding=false);
- virtual bool Limbo(void);
- void Do_Turn(DirType dir);
- virtual void Overrun_Square(CELL , bool =true) {};
- virtual void Assign_Destination(TARGET target);
- virtual void Per_Cell_Process(PCPType why);
- virtual bool Ok_To_Move(DirType ) const;
- virtual void AI(void);
- #ifdef CHEAT_KEYS
- virtual void Debug_Dump(MonoClass *mono) const;
- #endif
- void Force_Track(int track, COORDINATE coord);
- virtual bool Stop_Driver(void);
- void Mark_Track(COORDINATE headto, MarkType type);
- /**********************************************************************
- ** These enumerations are used as working constants that exist only
- ** in the DriveClass namespace.
- */
- enum DriveClassEnum {
- BACKUP_INTO_REFINERY=64, // Track to backup into refinery.
- OUT_OF_REFINERY, // Track to leave refinery.
- OUT_OF_WEAPON_FACTORY // Track to leave weapons factory.
- };
- /****************************************************************************
- ** Smooth turning tracks are controlled by this structure and these
- ** processing bits.
- */
- typedef enum TrackControlType : unsigned char {
- F_=0x00, // No translation necessary?
- F_T=0x01, // Transpose X and Y components?
- F_X=0x02, // Reverse X component sign?
- F_Y=0x04, // Reverse Y component sign?
- F_D=0x08 // Two cell consumption?
- } TrackControlType;
- private:
- typedef struct {
- char Track; // Which track to use.
- char StartTrack; // Track when starting from stand-still.
- DirType Facing; // Facing when track has been completed.
- DriveClass::TrackControlType Flag; // List processing flag bits.
- } TurnTrackType;
- typedef struct {
- COORDINATE Offset; // Offset to origin coordinate.
- DirType Facing; // Facing (primary track).
- } TrackType;
- typedef struct {
- TrackType const * Track; // Pointer to track list.
- int Jump; // Index where track jumping is allowed.
- int Entry; // Entry point if jumping to this track.
- int Cell; // Per cell process should occur at this index.
- } RawTrackType;
- /*
- ** These speed values are used to accumulate movement and then
- ** convert them into pixel "steps" that are then translated through
- ** the currently running track so that the unit will move.
- */
- int SpeedAccum;
- /*
- ** This the track control logic (used for ground vehicles only). The 'Track'
- ** variable holds the track being followed (0 == not following track). The
- ** 'TrackIndex' variable holds the current index into the specified track
- ** (starts at 0).
- */
- int TrackNumber;
- int TrackIndex;
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- virtual void Fixup_Path(PathType *path);
- bool While_Moving(void);
- bool Start_Of_Move(void);
- void Lay_Track(void);
- COORDINATE Smooth_Turn(COORDINATE adj, DirType & dir);
- static TurnTrackType const TrackControl[67];
- static RawTrackType const RawTracks[13];
- static TrackType const Track13[];
- static TrackType const Track12[];
- static TrackType const Track11[];
- static TrackType const Track10[];
- static TrackType const Track9[];
- static TrackType const Track8[];
- static TrackType const Track7[];
- static TrackType const Track6[];
- static TrackType const Track5[];
- static TrackType const Track4[];
- static TrackType const Track3[];
- static TrackType const Track2[];
- static TrackType const Track1[24];
- };
- //PG inline DriveClass::TrackControlType operator |(DriveClass::TrackControlType, DriveClass::TrackControlType);
- //PG inline DriveClass::TrackControlType operator &(DriveClass::TrackControlType, DriveClass::TrackControlType);
- //PG inline DriveClass::TrackControlType operator ~(DriveClass::TrackControlType);
- #endif
|