EGOS.H 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /*************************************************************************************
  15. ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
  16. *************************************************************************************
  17. * *
  18. * Project Name : Command & Conquer - Red Alert *
  19. * *
  20. * File Name : EGOS.H *
  21. * *
  22. * Programmer : Steve Tall *
  23. * *
  24. * Start Date : September 4th, 1996 *
  25. * *
  26. * Last Update : September 4th, 1996 [ST] *
  27. * *
  28. *-----------------------------------------------------------------------------------*
  29. * Overview: *
  30. * *
  31. * Scrolling movie style credits. *
  32. * *
  33. *-----------------------------------------------------------------------------------*
  34. * Functions: *
  35. * *
  36. * *
  37. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  38. class EgoClass {
  39. public:
  40. EgoClass (int x, int y, char *text, TextPrintType flags);
  41. ~EgoClass ();
  42. bool Scroll (int distance);
  43. void Render (void);
  44. void Wipe (GraphicBufferClass *background);
  45. char *Text;
  46. int XPos;
  47. int YPos;
  48. TextPrintType Flags;
  49. };