FACING.H 3.8 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/FACING.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : FACING.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 03/21/95 *
  26. * *
  27. * Last Update : March 21, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef FACING_H
  33. #define FACING_H
  34. /*
  35. ** This is a general facing handler class. It is used in those cases where facing needs to be
  36. ** kept track of, but there could also be an associated desired facing. The current facing
  37. ** is supposed to transition to the desired state over time. Using this class facilitates this
  38. ** processing as well as isolating the rest of the code from the internals.
  39. */
  40. class FacingClass
  41. {
  42. public:
  43. FacingClass(void);
  44. FacingClass(DirType dir) : CurrentFacing(dir), DesiredFacing(dir) {};
  45. FacingClass(NoInitClass const & ) {};
  46. operator DirType (void) const {return(CurrentFacing);};
  47. DirType Current(void) const {return(CurrentFacing);};
  48. DirType Desired(void) const {return(DesiredFacing);};
  49. int Set_Desired(DirType facing);
  50. int Set_Current(DirType facing);
  51. void Set(DirType facing) {
  52. Set_Current(facing);
  53. Set_Desired(facing);
  54. };
  55. DirType Get(void) const { return CurrentFacing; }
  56. int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
  57. int Difference(void) const {return (int)(signed char)((int)DesiredFacing - (int)CurrentFacing);}
  58. int Difference(DirType facing) const {return (int)(signed char)((int)facing - (int)CurrentFacing);}
  59. int Rotation_Adjust(int rate);
  60. private:
  61. DirType CurrentFacing;
  62. DirType DesiredFacing;
  63. };
  64. #endif