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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/FACING.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FACING.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 03/21/95 *
- * *
- * Last Update : March 21, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FACING_H
- #define FACING_H
- /*
- ** This is a general facing handler class. It is used in those cases where facing needs to be
- ** kept track of, but there could also be an associated desired facing. The current facing
- ** is supposed to transition to the desired state over time. Using this class facilitates this
- ** processing as well as isolating the rest of the code from the internals.
- */
- class FacingClass
- {
- public:
- FacingClass(void);
- FacingClass(DirType dir) : CurrentFacing(dir), DesiredFacing(dir) {};
- FacingClass(NoInitClass const & ) {};
- operator DirType (void) const {return(CurrentFacing);};
- DirType Current(void) const {return(CurrentFacing);};
- DirType Desired(void) const {return(DesiredFacing);};
- int Set_Desired(DirType facing);
- int Set_Current(DirType facing);
- void Set(DirType facing) {
- Set_Current(facing);
- Set_Desired(facing);
- };
- DirType Get(void) const { return CurrentFacing; }
- int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
- int Difference(void) const {return (int)(signed char)((int)DesiredFacing - (int)CurrentFacing);}
- int Difference(DirType facing) const {return (int)(signed char)((int)facing - (int)CurrentFacing);}
- int Rotation_Adjust(int rate);
- private:
- DirType CurrentFacing;
- DirType DesiredFacing;
- };
- #endif
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