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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/FIXED.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FIXED.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/20/96 *
- * *
- * Last Update : July 3, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. *
- * fixed::To_ASCII -- Convert a fixed point number into an ASCII string. *
- * fixed::fixed -- Constructor for fixed integral from ASCII initializer. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "fixed.h"
- #include <string.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <ctype.h>
- /*
- ** These are some handy fixed point constants. Using these constants instead of manually
- ** constructing them is not only faster, but more readable.
- */
- const fixed fixed::_1_2(1, 2); // 1/2
- const fixed fixed::_1_3(1, 3); // 1/3
- const fixed fixed::_1_4(1, 4); // 1/4
- const fixed fixed::_3_4(3, 4); // 3/4
- const fixed fixed::_2_3(2, 3); // 2/3
- fixed::fixed(int numerator, int denominator)
- {
- if (denominator == 0) {
- Data.Raw = 0U;
- } else {
- Data.Raw = (unsigned int)(((unsigned __int64)numerator * PRECISION) / denominator);
- }
- }
- /***********************************************************************************************
- * fixed::fixed -- Constructor for fixed integral from ASCII initializer. *
- * *
- * This will parse the ASCII initialization string into a fixed point number. *
- * The source string can be a conventional fixed point representation (e.g., "1.0", ".25") *
- * or a percent value (e.g. "100%", "25%", "150%"). For percent values, the trailing "%" *
- * is required. *
- * *
- * INPUT: ascii -- Pointer to the ascii source to translate into a fixed point number. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: It is possible to specify an ASCII string that has more precision and *
- * magnitude than can be represented by the fixed point number. In such a case, *
- * the resulting value is undefined. *
- * *
- * HISTORY: *
- * 06/20/1996 JLB : Created. *
- *=============================================================================================*/
- fixed::fixed(char const * ascii)
- {
- /*
- ** If there is no valid pointer, then default to zero value. This takes care of any
- ** compiler confusion that would call this routine when the programmer wanted the
- ** integer parameter constructor to be called.
- */
- if (ascii == NULL) {
- Data.Raw = 0U;
- return;
- }
- /*
- ** The whole part (if any) always starts with the first legal characters.
- */
- char const * wholepart = ascii;
- /*
- ** Skip any leading white space.
- */
- while (isspace(*ascii)) {
- ascii++;
- }
- /*
- ** Determine if the number is expressed as a percentage. Detect this by
- ** seeing if there is a trailing "%" character.
- */
- char const * tptr = ascii;
- while (isdigit(*tptr)) {
- tptr++;
- }
- /*
- ** Percentage value is specified as a whole number but is presumed to be
- ** divided by 100 to get mathematical fixed point percentage value.
- */
- if (*tptr == '%') { // Removed '/' preceding '%'. ST - 5/8/2019
- Data.Raw = (unsigned int)(((unsigned __int64)atoi(ascii) * PRECISION) / 100ULL);
- } else {
- Data.Composite.Whole = Data.Composite.Fraction = 0U;
- if (wholepart && *wholepart != '.') {
- Data.Composite.Whole = (unsigned short)atoi(wholepart);
- }
- const char * fracpart = strchr(ascii, '.');
- if (fracpart) fracpart++;
- if (fracpart) {
- unsigned int frac = (unsigned int)atoi(fracpart);
- int len = 0;
- unsigned int base = 1;
- char const * fptr = fracpart;
- while (isdigit(*fptr)) {
- fptr++;
- len++;
- base *= 10U;
- }
- Data.Composite.Fraction = (unsigned short)(((unsigned __int64)frac * PRECISION) / base);
- }
- }
- }
- /***********************************************************************************************
- * fixed::To_ASCII -- Convert a fixed point number into an ASCII string. *
- * *
- * Use this routine to convert this fixed point number into an ASCII null terminated *
- * string. This is the counterpart to the fixed point constructor that takes an ASCII *
- * string. *
- * *
- * INPUT: buffer -- Pointer to the buffer to hold the fixed point ASCII string. *
- * *
- * maxlen -- The length of the buffer. *
- * *
- * OUTPUT: Returns with the number of characters placed in the buffer. The trailing null is *
- * not counted in this total. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- int fixed::To_ASCII(char * buffer, int maxlen) const
- {
- if (buffer == NULL) return(0);
- /*
- ** Determine the whole and fractional parts of the number. The fractional
- ** part number is the value in 1000ths.
- */
- unsigned int whole = Data.Composite.Whole;
- unsigned int frac = ((unsigned int)Data.Composite.Fraction * 1000U) / PRECISION;
- char tbuffer[32];
- /*
- ** If there number consists only of a whole part, then the number is simply
- ** printed into the buffer. If there is a fractional part, then there
- ** will be a decimal place followed by up to three digits of accuracy for the
- ** fractional component.
- */
- if (frac == 0) {
- sprintf(tbuffer, "%u", whole);
- } else {
- sprintf(tbuffer, "%u.%02u", whole, frac);
- char * ptr = &tbuffer[strlen(tbuffer)-1];
- while (*ptr == '0') {
- *ptr = '\0';
- ptr--;
- }
- }
- /*
- ** If no maximum length to the output buffer was specified, then presume the
- ** output buffer is just long enough to store the number and the trailing
- ** zero.
- */
- if (maxlen == -1) {
- maxlen = strlen(tbuffer)+1;
- }
- /*
- ** Fill the output buffer with the ASCII number.
- */
- strncpy(buffer, tbuffer, maxlen);
- /*
- ** Return with the number of ASCII characters placed into the output buffer.
- */
- int len = strlen(tbuffer);
- if (len < maxlen-1) return(len);
- return(maxlen-1);
- }
- /***********************************************************************************************
- * fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. *
- * *
- * This number will be converted into an ASCII string (using a static buffer) and the *
- * string pointer will be returned. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with a pointer to the ASCII representation of this fixed point number. *
- * *
- * WARNINGS: As with all static return pointers, the pointer is valid only until such time *
- * as this routine is called again. *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- char const * fixed::As_ASCII(void) const
- {
- static char buffer[32];
- To_ASCII(buffer, sizeof(buffer));
- return(buffer);
- }
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