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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FLASHER.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 28, 1994 *
- * *
- * Last Update : October 17, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
- * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #ifdef CHEAT_KEYS
- /***********************************************************************************************
- * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. *
- * *
- * This utility function will output the current status of the FlasherClass to the mono *
- * screen. It is through this display that bugs may be fixed or detected. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/31/1994 JLB : Created. *
- *=============================================================================================*/
- void FlasherClass::Debug_Dump(MonoClass * mono) const
- {
- mono->Set_Cursor(50, 7);
- mono->Printf("%2d", FlashCount);
- }
- #endif
- /***********************************************************************************************
- * FlasherClass::Process -- Performs the logic processing for the flashing ability. *
- * *
- * The ability for an object to flash is controlled by this logic processing routine. It *
- * should be called once per game tick per unit. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: bool; Should the associated object be redrawn? *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 05/28/1994 JLB : Created. *
- * 06/20/1994 JLB : Is now independent of object it represents. *
- *=============================================================================================*/
- bool FlasherClass::Process(void)
- {
- // 2019/09/20 JAS - Flashing info needs to exist per player
- for (int i = 0; i < HOUSE_COUNT; i++)
- {
- if (FlashCountPerPlayer[i])
- {
- FlashCountPerPlayer[i]--;
- }
- }
- if (FlashCount) {
- FlashCount--;
- IsBlushing = false;
- if (FlashCount & 0x01) {
- IsBlushing = true;
- }
- return(true);
- }
- return(false);
- }
- /***********************************************************************************************
- * FlasherClass::Get_Flashing_Flags -- *
- * *
- * Gets the flags tell which players this object should flash for. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: unsigned int; Flag representing the players to flash for *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 2019/09/20 JAS : Created. *
- *=============================================================================================*/
- unsigned int FlasherClass::Get_Flashing_Flags() const
- {
- unsigned flags = 0;
- for (int i = 0; i < HOUSE_COUNT; ++i)
- {
- if (FlashCountPerPlayer[i] > 0)
- {
- flags |= (1 << i);
- }
- }
- return flags;
- }
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