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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FLASHER.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 28, 1994 *
- * *
- * Last Update : May 28, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FLASHER_H
- #define FLASHER_H
- class FlasherClass {
- public:
- /*
- ** When this object is targeted, it will flash a number of times. This is the
- ** flash control number. It counts down to zero and then stops. Odd values
- ** cause the object to be rendered in a lighter color.
- */
- unsigned FlashCount:7;
- /*
- ** When an object is targeted, it flashes several times to give visual feedback
- ** to the player. Every other game "frame", this flag is true until the flashing
- ** is determined to be completed.
- */
- unsigned IsBlushing:1;
- // 2019/09/20 JAS - Flashing info needs to exist per player
- unsigned int Get_Flashing_Flags() const;
- unsigned int FlashCountPerPlayer[HOUSE_COUNT];
- // 2019/09/20 JAS - Flashing info needs to exist per player
- FlasherClass(void) {
- FlashCount = 0;
- IsBlushing = false;
- for (int i = 0; i < HOUSE_COUNT; ++i)
- {
- FlashCountPerPlayer[i] = 0;
- }
- }
- FlasherClass(NoInitClass const & ) {};
- ~FlasherClass(void) {};
- #ifdef CHEAT_KEYS
- void Debug_Dump(MonoClass *mono) const;
- #endif
- bool Process(void);
- };
- #endif
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