FLASHER.H 3.6 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : FLASHER.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : May 28, 1994 *
  26. * *
  27. * Last Update : May 28, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef FLASHER_H
  33. #define FLASHER_H
  34. class FlasherClass {
  35. public:
  36. /*
  37. ** When this object is targeted, it will flash a number of times. This is the
  38. ** flash control number. It counts down to zero and then stops. Odd values
  39. ** cause the object to be rendered in a lighter color.
  40. */
  41. unsigned FlashCount:7;
  42. /*
  43. ** When an object is targeted, it flashes several times to give visual feedback
  44. ** to the player. Every other game "frame", this flag is true until the flashing
  45. ** is determined to be completed.
  46. */
  47. unsigned IsBlushing:1;
  48. // 2019/09/20 JAS - Flashing info needs to exist per player
  49. unsigned int Get_Flashing_Flags() const;
  50. unsigned int FlashCountPerPlayer[HOUSE_COUNT];
  51. // 2019/09/20 JAS - Flashing info needs to exist per player
  52. FlasherClass(void) {
  53. FlashCount = 0;
  54. IsBlushing = false;
  55. for (int i = 0; i < HOUSE_COUNT; ++i)
  56. {
  57. FlashCountPerPlayer[i] = 0;
  58. }
  59. }
  60. FlasherClass(NoInitClass const & ) {};
  61. ~FlasherClass(void) {};
  62. #ifdef CHEAT_KEYS
  63. void Debug_Dump(MonoClass *mono) const;
  64. #endif
  65. bool Process(void);
  66. };
  67. #endif