FLY.H 3.7 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : FLY.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : April 24, 1994 *
  26. * *
  27. * Last Update : April 24, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef FLY_H
  33. #define FLY_H
  34. typedef enum ImpactType : unsigned char {
  35. IMPACT_NONE, // No movement (of significance) occurred.
  36. IMPACT_NORMAL, // Some (non eventful) movement occurred.
  37. IMPACT_EDGE // The edge of the world was reached.
  38. } ImpactType;
  39. /****************************************************************************
  40. ** Flying objects are handled by this class definition.
  41. */
  42. class FlyClass {
  43. public:
  44. /*---------------------------------------------------------------------
  45. ** Constructors, Destructors, and overloaded operators.
  46. */
  47. FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
  48. FlyClass(NoInitClass const &) {};
  49. ~FlyClass(void) {};
  50. /*---------------------------------------------------------------------
  51. ** Member function prototypes.
  52. */
  53. void Fly_Speed(int speed, MPHType maximum);
  54. ImpactType Physics(COORDINATE &coord, DirType facing);
  55. MPHType Get_Speed(void) const {return(SpeedAdd);};
  56. private:
  57. /*
  58. ** Object movement consists of incrementing the accumulator until enough "distance"
  59. ** has accumulated so that moving the object becomes reasonable.
  60. */
  61. unsigned SpeedAccum; // Lepton accumulator.
  62. MPHType SpeedAdd; // Lepton add (per frame).
  63. };
  64. #endif