FUSE.H 4.0 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : FUSE.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : April 24, 1994 *
  26. * *
  27. * Last Update : April 24, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef FUSE_H
  33. #define FUSE_H
  34. /****************************************************************************
  35. ** The fuse is used by projectiles to determine whether detonation should
  36. ** occur. This is usually determined by tracking the distance to the
  37. ** designated target reaches zero or when the timer expires.
  38. */
  39. class FuseClass {
  40. public:
  41. FuseClass(void);
  42. FuseClass(NoInitClass const &) {};
  43. ~FuseClass(void) {};
  44. void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
  45. bool Fuse_Checkup(COORDINATE newlocation);
  46. void Fuse_Write(FileClass & file);
  47. void Fuse_Read(FileClass & file);
  48. COORDINATE Fuse_Target(void);
  49. /*
  50. ** Fuses can detonate if enough time has elapsed. This value counts
  51. ** down. When it reaches zero, detonation occurs.
  52. */
  53. unsigned char Timer;
  54. private:
  55. /*
  56. ** Some fuses need a certain amount of time before detonation can
  57. ** occur. This counts down and when it reaches zero, normal fuse
  58. ** detonation checking can occur.
  59. */
  60. unsigned char Arming;
  61. /*
  62. ** This is the designated impact point of the projectile. The fuse
  63. ** will trip when the closest point to this location has been reached.
  64. */
  65. COORDINATE HeadTo;
  66. /*
  67. ** This is the running proximity value to the impact point. This value
  68. ** will progressively get smaller. Detonation occurs when it reaches
  69. ** zero or when it starts to grow larger.
  70. */
  71. short Proximity;
  72. };
  73. inline COORDINATE FuseClass::Fuse_Target(void)
  74. {
  75. return(HeadTo);
  76. }
  77. #endif