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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/GAUGE.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : GAUGE.H *
- * *
- * Programmer : Joe L. Bostic, Maria del Mar McCready Legg *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef GAUGE_H
- #define GAUGE_H
- class GaugeClass : public ControlClass
- {
- public:
- GaugeClass(unsigned id, int x, int y, int w, int h);
- virtual int Draw_Me(int forced=false);
- virtual int Set_Maximum(int value);
- virtual int Set_Value(int value);
- virtual int Get_Value(void) const {return (CurValue);};
- virtual void Use_Thumb(int value) { HasThumb = value ? true : false; };
- virtual int Thumb_Pixels(void) { return (4);}
- /*
- ** If this gauge has a color to the left of the current setting, then this
- ** flag will be true.
- */
- unsigned IsColorized:1;
- protected:
- /*
- ** If a thumb is desired, set to true.
- */
- unsigned HasThumb:1;
- /*
- ** Is this a horizontal slider?
- */
- unsigned IsHorizontal:1;
- int MaxValue; // maximum value (in application units)
- int CurValue; // index of 1st displayed string in box
- // (in application units)
- /*
- ** This value records the difference between where the user clicked
- ** and the edge of the thumb, so that the thumb follows the mouse
- ** with the proper offset.
- */
- int ClickDiff;
- protected:
- virtual void Draw_Thumb(void);
- virtual int Action(unsigned flags, KeyNumType &key);
- virtual int Pixel_To_Value(int pixel);
- virtual int Value_To_Pixel(int value);
- };
- class TriColorGaugeClass : public GaugeClass
- {
- public:
- TriColorGaugeClass(unsigned id, int x, int y, int w, int h);
- virtual int Draw_Me(int forced);
- virtual int Set_Red_Limit(int value);
- virtual int Set_Yellow_Limit(int value);
- protected:
- int RedLimit; // maximum value for red
- int YellowLimit; // maximum value for yellow
- };
- #endif
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