GOPTIONS.H 3.6 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/GOPTIONS.H 1 3/03/97 10:24a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : OPTIONS.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : June 8, 1994 *
  26. * *
  27. * Last Update : June 8, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef GOPTIONS_H
  33. #define GOPTIONS_H
  34. #include "options.h"
  35. #include "gadget.h"
  36. class GameOptionsClass : public OptionsClass {
  37. enum GameOptionsButtonEnum {
  38. BUTTON_LOAD=1,
  39. BUTTON_SAVE,
  40. BUTTON_DELETE,
  41. BUTTON_GAME,
  42. BUTTON_QUIT,
  43. #ifdef FIXIT_VERSION_3 // Stalemate games.
  44. BUTTON_DRAW,
  45. #endif
  46. BUTTON_RESUME,
  47. BUTTON_RESTATE,
  48. BUTTON_COUNT
  49. };
  50. enum GameOptionsEnum {
  51. OPTION_WIDTH=(216+8),
  52. OPTION_HEIGHT=100,
  53. OPTION_X=((320 - (216+8)) / 2),
  54. OPTION_Y=((200 - 100) / 2),
  55. #ifdef FRENCH
  56. BUTTON_WIDTH=142,
  57. #else
  58. BUTTON_WIDTH=130,
  59. #endif
  60. NUMBER_OF_BUTTONS=6, // ajw Not used.
  61. CAPTION_Y_POS=5,
  62. BUTTON_Y=21,
  63. BORDER1_LEN=72,
  64. BORDER2_LEN=16,
  65. BUTTON_RESUME_Y=(100-15)
  66. };
  67. public:
  68. GameOptionsClass(void): OptionsClass () { };
  69. void Adjust_Variables_For_Resolution(void);
  70. void Process(void);
  71. private:
  72. int OptionWidth;
  73. int OptionHeight;
  74. int OptionX;
  75. int OptionY;
  76. int ButtonWidth;
  77. int OButtonHeight;
  78. int CaptionYPos;
  79. int ButtonY;
  80. int Border1Len;
  81. int Border2Len;
  82. int ButtonResumeY;
  83. };
  84. #endif