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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/INI.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : INI.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 05/15/96 *
- * *
- * Last Update : May 15, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef INI_H
- #define INI_H
- #include <stdlib.h>
- #include "listnode.h"
- #include "pipe.h"
- #include "wwfile.h"
- #include "pk.h"
- #include "fixed.h"
- #include "crc.h"
- #include "search.h"
- /*
- ** This is an INI database handler class. It handles a database with a disk format identical
- ** to the INI files commonly used by Windows.
- */
- class INIClass {
- public:
- INIClass(void) {}
- ~INIClass(void);
- /*
- ** Fetch and store INI data.
- */
- bool Load(FileClass & file);
- bool Load(Straw & file);
- int Save(FileClass & file) const;
- int Save(Pipe & file) const;
- /*
- ** Erase all data within this INI file manager.
- */
- bool Clear(char const * section = 0, char const * entry = 0);
- int Line_Count(char const * section) const;
- bool Is_Loaded(void) const {return(!SectionList.Is_Empty());}
- int Size(void) const;
- bool Is_Present(char const * section, char const * entry = 0) const {if (entry == 0) return(Find_Section(section) != 0);return(Find_Entry(section, entry) != 0);}
- /*
- ** Fetch the number of sections in the INI file or verify if a specific
- ** section is present.
- */
- int Section_Count(void) const;
- bool Section_Present(char const * section) const {return(Find_Section(section) != NULL);}
- /*
- ** Fetch the number of entries in a section or get a particular entry in a section.
- */
- int Entry_Count(char const * section) const;
- char const * Get_Entry(char const * section, int index) const;
- /*
- ** Get the various data types from the section and entry specified.
- */
- int Get_String(char const * section, char const * entry, char const * defvalue, char * buffer, int size) const;
- int Get_Int(char const * section, char const * entry, int defvalue=0) const;
- int Get_Hex(char const * section, char const * entry, int defvalue=0) const;
- bool Get_Bool(char const * section, char const * entry, bool defvalue=false) const;
- int Get_TextBlock(char const * section, char * buffer, int len) const;
- int Get_UUBlock(char const * section, void * buffer, int len) const;
- PKey Get_PKey(bool fast) const;
- fixed Get_Fixed(char const * section, char const * entry, fixed defvalue) const;
- /*
- ** Put a data type to the section and entry specified.
- */
- bool Put_Fixed(char const * section, char const * entry, fixed value);
- bool Put_String(char const * section, char const * entry, char const * string);
- bool Put_Hex(char const * section, char const * entry, int number);
- bool Put_Int(char const * section, char const * entry, int number, int format=0);
- bool Put_Bool(char const * section, char const * entry, bool value);
- bool Put_TextBlock(char const * section, char const * text);
- bool Put_UUBlock(char const * section, void const * block, int len);
- bool Put_PKey(PKey const & key);
- protected:
- enum {MAX_LINE_LENGTH=128};
- /*
- ** The value entries for the INI file are stored as objects of this type.
- ** The entry identifier and value string are combined into this object.
- */
- struct INIEntry : Node<INIEntry> {
- INIEntry(char * entry = 0, char * value = 0) : Entry(entry), Value(value) {}
- ~INIEntry(void) {free(Entry);Entry = 0;free(Value);Value = 0;}
- int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));};
- char * Entry;
- char * Value;
- };
- /*
- ** Each section (bracketed) is represented by an object of this type. All entries
- ** subordinate to this section are attached.
- */
- struct INISection : Node<INISection> {
- INISection(char * section) : Section(section) {}
- ~INISection(void) {free(Section);Section = 0;EntryList.Delete();}
- INIEntry * Find_Entry(char const * entry) const;
- int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));};
- char * Section;
- List<INIEntry> EntryList;
- IndexClass<INIEntry *>EntryIndex;
- };
- /*
- ** Utility routines to help find the appropriate section and entry objects.
- */
- INISection * Find_Section(char const * section) const;
- INIEntry * Find_Entry(char const * section, char const * entry) const;
- static void Strip_Comments(char * buffer);
- /*
- ** This is the list of all sections within this INI file.
- */
- List<INISection> SectionList;
- IndexClass<INISection *> SectionIndex;
- };
- #endif
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