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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/INTRO.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : INTRO.H *
- * *
- * Programmer : Barry W. Green *
- * *
- * Start Date : May 8, 1995 *
- * *
- * Last Update : May 8, 1995 [BWG] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "function.h"
- #if (0) //PG
- VQAHandle * Open_Movie(char * name);
- VQAHandle * Open_Movie(char * name)
- {
- if (!Debug_Quiet && Get_Digi_Handle() != -1) {
- AnimControl.OptionFlags |= VQAOPTF_AUDIO;
- } else {
- AnimControl.OptionFlags &= ~VQAOPTF_AUDIO;
- }
- VQAHandle * vqa = VQA_Alloc();
- if (vqa) {
- VQA_Init(vqa, MixFileHandler);
- if (VQA_Open(vqa, name, &AnimControl) != 0) {
- VQA_Free(vqa);
- vqa = 0;
- }
- }
- return(vqa);
- }
- #endif
- /***********************************************************************************************
- * Choose_Side -- play the introduction movies, select house *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 5/08/1995 BWG : Created. *
- *=============================================================================================*/
- void Choose_Side(void) // ajw - In RA, all this did was play a movie. Denzil is using it in its original sense.
- {
- Whom = HOUSE_GOOD;
- #if (0) //PG
- if (Special.IsFromInstall) {
- #ifdef DVD // Denzil
- if( Using_DVD() )
- {
- Hide_Mouse();
- Load_Title_Page();
- GamePalette = CCPalette;
- HidPage.Blit(SeenPage);
- CCPalette.Set();
- Set_Logic_Page(SeenBuff);
- Show_Mouse();
-
- switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_SOVIET))
- {
- case 0:
- CurrentCD = 0;
- break;
- case 1:
- CurrentCD = 1;
- break;
- }
- Hide_Mouse();
- BlackPalette.Set(FADE_PALETTE_SLOW);
- SeenPage.Clear();
- }
- #endif
-
- Play_Movie(VQ_INTRO_MOVIE, THEME_NONE, false);
- }
- #endif
- // Scen.ScenPlayer = SCEN_PLAYER_GREECE;
- #ifdef OBSOLETE
- static char const _yellowpal[]={0x0,0x0,0xC9,0x0,0xBA,0x0,0x93,0x0,0x61,0x0,0x0,0x0,0x0,0x0,0xEE,0x0};
- static char const _redpal[] ={0x0,0x0,0xA8,0x0,0xD9,0x0,0xDA,0x0,0xE1,0x0,0x0,0x0,0x0,0x0,0xD4,0x0};
- static char const _graypal[] ={0x0,0x0,0x17,0x0,0x10,0x0,0x12,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1C,0x0};
- void * anim;
- VQAHandle * gdibrief=0, * nodbrief=0;
- void const * staticaud, * oldfont;
- void const * speechg, * speechn, * speech;
- int statichandle, speechhandle, speechplaying = 0;
- int oldfontxspacing = FontXSpacing;
- int setpalette = 0;
- int frame = 0, endframe = 255, selection = 0, lettersdone = 0;
- Hide_Mouse();
- /* Change to the six-point font for Text_Print */
- oldfont = Set_Font(ScoreFontPtr);
- Call_Back();
- staticaud = Load_Alloc_Data(CCFileClass("STRUGGLE.AUD"));
- speechg = Load_Alloc_Data(CCFileClass("GDI_SLCT.AUD"));
- speechn = Load_Alloc_Data(CCFileClass("NOD_SLCT.AUD"));
- // staticaud = MixFileClass::Retrieve("STRUGGLE.AUD");
- // speechg = MixFileClass::Retrieve("GDI_SLCT.AUD");
- // speechn = MixFileClass::Retrieve("NOD_SLCT.AUD");
- anim = Open_Animation("CHOOSE.WSA", NULL, 0L, (WSAOpenType)(WSA_OPEN_FROM_MEM | WSA_OPEN_TO_PAGE), Palette);
- Call_Back();
- nodbrief = Open_Movie("NOD1PRE.VQA");
- Call_Back();
- gdibrief = Open_Movie("GDI1.VQA");
- if (Special.IsFromInstall) {
- Set_Video_Mode(MCGA_MODE);
- PreserveVQAScreen = 1;
- // Hide_Mouse();
- Play_Movie("INTRO2", THEME_NONE, false);
- Show_Mouse();
- }
- HidPage.Clear();
- if (!Special.IsFromInstall) {
- SeenPage.Clear();
- // Set_Palette(Palette);
- Palette.Set();
- } else {
- setpalette = 1;
- }
- statichandle = Play_Sample(staticaud, 255, 64);
- Alloc_Object(new ScorePrintClass(TXT_GDI_NAME, 0, 180, _yellowpal));
- #ifdef FRENCH
- Alloc_Object(new ScorePrintClass(TXT_GDI_NAME2, 0, 187, _yellowpal));
- #endif
- Alloc_Object(new ScorePrintClass(TXT_NOD_NAME, 180, 180, _redpal));
- #ifdef GERMAN
- Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 57, 190, _graypal));
- #else
- #ifdef FRENCH
- Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 103, 194, _graypal));
- #else
- Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 103, 190, _graypal));
- #endif
- #endif
- Keyboard->Clear();
- while (endframe != frame || (speechplaying && Is_Sample_Playing(speech)) ) {
- Animate_Frame(anim, HidPage, frame++);
- Hide_Mouse();
- if (setpalette) {
- Wait_Vert_Blank(VertBlank);
- //Set_Palette(Palette);
- Palette.Set();
- setpalette = 0;
- }
- HidPage.Blit(SeenPage, 0, 22, 0, 22, 320, 156);
- Show_Mouse();
- if (!Is_Sample_Playing(staticaud)) statichandle = Play_Sample(staticaud, 255, 64);
- Call_Back_Delay(3); // delay only if haven't clicked
- /* keep the mouse hidden until the letters are thru printing */
- if (!lettersdone) {
- lettersdone = true;
- for (int i=0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) lettersdone = 0;
- if (lettersdone) {
- Show_Mouse();
- }
- }
- if (frame >= Get_Animation_Frame_Count(anim)) frame = 0;
- if (Keyboard->Check() && endframe == 255) {
- if ((Keyboard->Get() & 0xFF) == KN_LMOUSE) {
- if ((MouseQY > 48) && (MouseQY < 150)) {
- if ((MouseQX > 18) && (MouseQX < 148)) {
- // Chose GDI
- Whom = HOUSE_GOOD;
- ScenPlayer = SCEN_PLAYER_GDI;
- endframe = 0;
- speechhandle = Play_Sample(speechg);
- speechplaying = true;
- speech = speechg;
- } else if ((MouseQX > 160) && (MouseQX < 300)) {
- // Chose Nod
- selection = 1;
- endframe = 14;
- Whom = HOUSE_BAD;
- ScenPlayer = SCEN_PLAYER_NOD;
- speechhandle = Play_Sample(speechn);
- speechplaying = true;
- speech = speechn;
- }
- }
- }
- }
- }
- Hide_Mouse();
- Close_Animation(anim);
- // erase the "choose side" text
- SeenBuff.Fill_Rect(0, 180, 319, 199, 0);
- Keyboard->Clear();
- /* play the scenario 1 briefing movie */
- if (Whom == HOUSE_GOOD) {
- if (nodbrief) {
- VQA_Close(nodbrief);
- VQA_Free(nodbrief);
- }
- if (gdibrief) {
- #ifdef CHEAT_KEYS
- #else
- VQA_Play(gdibrief, VQAMODE_RUN);
- #endif
- VQA_Close(gdibrief);
- VQA_Free(gdibrief);
- }
- } else {
- if (gdibrief) {
- VQA_Close(gdibrief);
- VQA_Free(gdibrief);
- }
- if (nodbrief) {
- #ifdef CHEAT_KEYS
- #else
- VQA_Play(nodbrief, VQAMODE_RUN);
- #endif
- VQA_Close(nodbrief);
- VQA_Free(nodbrief);
- }
- }
- /* get rid of all the animating objects */
- for (int i = 0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) {
- delete ScoreObjs[i];
- ScoreObjs[i] = 0;
- }
- if (Whom == HOUSE_GOOD) {
- /*
- ** Make sure the screen's fully clear after the movie plays
- */
- SeenPage.Clear();
- BlackPalette.Adjust(WhitePalette, 0x08);
- BlackPalette.Set();
- BlackPalette.Adjust(0xFF);
- BlackPalette.Set();
- // memset(BlackPalette, 0x01, 768);
- // Set_Palette(BlackPalette);
- // memset(BlackPalette, 0x00, 768);
- } else {
- PreserveVQAScreen = 1;
- }
- Free(staticaud);
- Free(speechg);
- Free(speechn);
- Set_Font(oldfont);
- FontXSpacing = oldfontxspacing;
- #endif
- }
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