LAYER.H 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : LAYER.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : May 31, 1994 *
  26. * *
  27. * Last Update : May 31, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef LAYER_H
  33. #define LAYER_H
  34. #include "vector.h"
  35. class ObjectClass;
  36. class LayerClass : public DynamicVectorClass<ObjectClass *>
  37. {
  38. public:
  39. //-----------------------------------------------------------------
  40. void Sort(void);
  41. bool Submit(ObjectClass const * object, bool sort=false);
  42. int Sorted_Add(ObjectClass const * const object);
  43. virtual void Init(void) {Clear();};
  44. virtual void One_Time(void) {};
  45. /*
  46. ** File I/O.
  47. */
  48. bool Load(Straw & file);
  49. bool Save(Pipe & file) const;
  50. virtual void Code_Pointers(void);
  51. virtual void Decode_Pointers(void);
  52. };
  53. #endif