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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LAYER.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 31, 1994 *
- * *
- * Last Update : May 31, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LAYER_H
- #define LAYER_H
- #include "vector.h"
- class ObjectClass;
- class LayerClass : public DynamicVectorClass<ObjectClass *>
- {
- public:
- //-----------------------------------------------------------------
- void Sort(void);
- bool Submit(ObjectClass const * object, bool sort=false);
- int Sorted_Add(ObjectClass const * const object);
- virtual void Init(void) {Clear();};
- virtual void One_Time(void) {};
- /*
- ** File I/O.
- */
- bool Load(Straw & file);
- bool Save(Pipe & file) const;
- virtual void Code_Pointers(void);
- virtual void Decode_Pointers(void);
- };
- #endif
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