| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/LCWPIPE.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LCWPIPE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/30/96 *
- * *
- * Last Update : June 30, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LCWPIPE_H
- #define LCWPIPE_H
- #include "pipe.h"
- /*
- ** Performs LCW compression/decompression on the data stream that is piped through this
- ** class. The data is compressed in blocks so of small enough size to be compressed
- ** quickly and large enough size to get decent compression rates.
- */
- class LCWPipe : public Pipe
- {
- public:
- typedef enum CompControl {
- COMPRESS,
- DECOMPRESS
- } CompControl;
- LCWPipe(CompControl, int blocksize=1024*8);
- virtual ~LCWPipe(void);
- virtual int Flush(void);
- virtual int Put(void const * source, int slen);
- private:
- /*
- ** This tells the pipe if it should be decompressing or compressing the data stream.
- */
- CompControl Control;
- /*
- ** The number of bytes accumulated into the staging buffer.
- */
- int Counter;
- /*
- ** Pointer to the working buffer that compression/decompression will use.
- */
- char * Buffer;
- char * Buffer2;
- /*
- ** The working block size. Data will be compressed in chunks of this size.
- */
- int BlockSize;
- /*
- ** LCW compression requires a safety margin when decompressing over itself. This
- ** margin is only for the worst case situation (very rare).
- */
- int SafetyMargin;
- /*
- ** Each block has a header of this format.
- */
- struct {
- unsigned short CompCount; // Size of data block (compressed).
- unsigned short UncompCount; // Bytes of uncompressed data it represents.
- } BlockHeader;
- LCWPipe(LCWPipe & rvalue);
- LCWPipe & operator = (LCWPipe const & pipe);
- };
- #endif
|