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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/LISTNODE.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LISTNODE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 05/16/96 *
- * *
- * Last Update : May 16, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LISTNODE_H
- #define LISTNODE_H
- #include <stddef.h>
- #include <assert.h>
- /*
- ** The "bool" integral type was defined by the C++ comittee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #ifndef __BORLANDC__
- #ifndef TRUE_FALSE_DEFINED
- #define TRUE_FALSE_DEFINED
- enum {false=0,true=1};
- typedef int bool;
- #endif
- #endif
- //#pragma warn -inl
- /*
- ** This is a doubly linked list node. Typical use of this node is to derive
- ** objects from this node. The interface class for this node can be used for
- ** added convenience.
- */
- class GenericList;
- class GenericNode {
- public:
- GenericNode(void) : NextNode(0), PrevNode(0) {}
- ~GenericNode(void) {Unlink();}
- GenericNode(GenericNode & node) {node.Link(this);}
- GenericNode & operator = (GenericNode & node) {
- if (&node != this) {
- node.Link(this);
- }
- return(*this);
- }
- void Unlink(void) {
- if (Is_Valid()) {
- PrevNode->NextNode = NextNode;
- NextNode->PrevNode = PrevNode;
- PrevNode = 0;
- NextNode = 0;
- }
- }
- GenericList * Main_List(void) const {
- GenericNode const * node = this;
- while (node->PrevNode) {
- node = PrevNode;
- }
- return((GenericList *)this);
- }
- void Link(GenericNode * node) {
- assert(node != NULL);
- node->Unlink();
- node->NextNode = NextNode;
- node->PrevNode = this;
- if (NextNode) NextNode->PrevNode = node;
- NextNode = node;
- }
- GenericNode * Next(void) const {return(NextNode);}
- GenericNode * Prev(void) const {return(PrevNode);}
- bool Is_Valid(void) const {return(this != NULL && NextNode != NULL && PrevNode != NULL);}
- protected:
- GenericNode * NextNode;
- GenericNode * PrevNode;
- };
- /*
- ** This is a generic list handler. It manages N generic nodes. Use the interface class
- ** to the generic list for added convenience.
- */
- class GenericList {
- public:
- GenericList(void) {
- FirstNode.Link(&LastNode);
- }
- GenericNode * First(void) const {return(FirstNode.Next());}
- GenericNode * Last(void) const {return(LastNode.Prev());}
- bool Is_Empty(void) const {return(!FirstNode.Next()->Is_Valid());}
- void Add_Head(GenericNode * node) {FirstNode.Link(node);}
- void Add_Tail(GenericNode * node) {LastNode.Prev()->Link(node);}
- void Delete(void) {while (FirstNode.Next()->Is_Valid()) delete FirstNode.Next();}
- protected:
- GenericNode FirstNode;
- GenericNode LastNode;
- private:
- GenericList(GenericList & list);
- GenericList & operator = (GenericList const &);
- };
- /*
- ** This node class serves only as an "interface class" for the normal node
- ** object. In order to use this interface class you absolutely must be sure
- ** that the node is the root base object of the "class T". If it is true that the
- ** address of the node is the same as the address of the "class T", then this
- ** interface class will work. You can usually ensure this by deriving the
- ** class T object from this node.
- */
- template<class T> class List;
- template<class T>
- class Node : public GenericNode {
- public:
- List<T> * Main_List(void) const {return((List<T> *)GenericNode::Main_List());}
- T * Next(void) const {return((T *)GenericNode::Next());}
- T * Prev(void) const {return((T *)GenericNode::Prev());}
- bool Is_Valid(void) const {return(GenericNode::Is_Valid());}
- };
- /*
- ** This is an "interface class" for a list of nodes. The rules for the class T object
- ** are the same as the requirements required of the node class.
- */
- template<class T>
- class List : public GenericList {
- public:
- T * First(void) const {return((T*)GenericList::First());}
- T * Last(void) const {return((T*)GenericList::Last());}
- };
- #endif
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