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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/LOADDLG.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LOADDLG.H *
- * *
- * Programmer : Maria Legg, Joe Bostic, Bill Randolph *
- * *
- * Start Date : March 19, 1995 *
- * *
- * Last Update : March 19, 1995 *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LOADDLG_H
- #define LOADDLG_H
- class FileEntryClass {
- public:
- char Descr[80]; // save-game description
- unsigned Scenario; // scenario #
- HousesType House; // house
- int Num; // save file number (from the extension)
- unsigned long DateTime; // date/time stamp of file
- bool Valid; // Is the scenario valid?
- };
- class LoadOptionsClass
- {
- public:
- /*
- ** This defines the style of the dialog
- */
- typedef enum OperationModeEnum {
- NONE = 0,
- LOAD,
- SAVE,
- WWDELETE
- } LoadStyleType;
- LoadOptionsClass (LoadStyleType style = LoadOptionsClass::NONE);
- ~LoadOptionsClass ();
- int Process (void);
- protected:
- /*
- ** Internal routines
- */
- void Clear_List (ListClass *list); // clears the list & game # array
- void Fill_List (ListClass *list); // fills the list & game # array
- int Num_From_Ext (char *fname); // translates filename to file #
- static int Compare(const void *p1, const void *p2); // for qsort()
- /*
- ** This is the requested style of the dialog
- */
- LoadStyleType Style;
- /*
- ** This is an array of pointers to FileEntryClass objects. These objects
- ** are allocated on the fly as files are found, and pointers to them are
- ** added to the vector list. Thus, all the objects must be free'd before
- ** the vector list is cleared. This list is used for sorting the files
- ** by date/time.
- */
- DynamicVectorClass<FileEntryClass *> Files;
- };
- #endif
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