LOGIC.H 3.1 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/LOGIC.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : LOGIC.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : May 29, 1994 *
  26. * *
  27. * Last Update : May 29, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef LOGIC_H
  33. #define LOGIC_H
  34. #include "layer.h"
  35. /***********************************************************************************************
  36. ** Game logic processing is controlled by this class. The graphic and AI logic is handled
  37. ** separately so that on slower machines, the graphic display is least affected.
  38. */
  39. class LogicClass : public LayerClass
  40. {
  41. public:
  42. void AI(void);
  43. void Detach(TARGET target, bool all=true);
  44. #ifdef CHEAT_KEYS
  45. void Debug_Dump(MonoClass *mono) const;
  46. #endif
  47. /*
  48. ** Added. ST - 8/19/2019 5:46PM
  49. */
  50. void Clear_Recently_Created_Bits(void);
  51. };
  52. #endif