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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/LZWSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LZWSTRAW.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/02/96 *
- * *
- * Last Update : July 2, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LZWSTRAW_H
- #define LZWSTRAW_H
- #include "straw.h"
- /*
- ** This class handles LZW compression/decompression to the data stream that is drawn through
- ** this class. Note that for compression, two internal buffers are required. For decompression
- ** only one buffer is required. This changes the memory footprint of this class depending on
- ** the process desired.
- */
- class LZWStraw : public Straw
- {
- public:
- typedef enum CompControl {
- COMPRESS,
- DECOMPRESS
- } CompControl;
- LZWStraw(CompControl control, int blocksize=1024*8);
- virtual ~LZWStraw(void);
- virtual int Get(void * source, int slen);
- private:
- /*
- ** This tells the pipe if it should be decompressing or compressing the data stream.
- */
- CompControl Control;
- /*
- ** The number of bytes accumulated into the staging buffer.
- */
- int Counter;
- /*
- ** Pointer to the working buffer that compression/decompression will use.
- */
- char * Buffer;
- char * Buffer2;
- /*
- ** The working block size. Data will be compressed in chunks of this size.
- */
- int BlockSize;
- /*
- ** LZW compression requires a safety margin when decompressing over itself. This
- ** margin is only for the worst case situation (very rare).
- */
- int SafetyMargin;
- /*
- ** Each block has a header of this format.
- */
- struct {
- unsigned short CompCount; // Size of data block (compressed).
- unsigned short UncompCount; // Bytes of uncompressed data it represents.
- } BlockHeader;
- LZWStraw(LZWStraw & rvalue);
- LZWStraw & operator = (LZWStraw const & pipe);
- };
- #endif
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