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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/MSGLIST.H 2 3/04/97 2:53p Joe_bostic $ */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : MSGLIST.H *
- * *
- * Programmer : Bill R. Randolph *
- * *
- * Start Date : 05/22/95 *
- * *
- * Last Update : May 22, 1995 [BRR] *
- * *
- * Initializing: *
- * Call Init(), giving it the coords of the upper-left corner to display *
- * the messages, the coordinates to display the editable message, max # *
- * messages allowed, max # chars per message, and the pixel height of *
- * the font. MaxChars should be less than or equal to the define *
- * MAX_MESSAGE_LENGTH. *
- * *
- * Displaying a message: *
- * Call Add_Message(); the buffer you pass in is copied into a static *
- * buffer in this class. Each message is given a timeout; after this *
- * time, the message is removed from the displayed list. *
- * Each message also has a 2-byte ID, which can be used to identify the
- * sender.
- * *
- * Editing a message: *
- * Call Add_Edit(), giving it the color & style to print in. An *
- * optional "To xxx" prefix is allowed. The edit message can appear in *
- * the message list itself (it's placed first), or at a separate screen *
- * location, depending on the values passed to Init(). *
- * *
- * Updating messages: *
- * The Input() routine passes new keys to the editable message; this *
- * routine's return code tells the app whether to redraw the messages, *
- * and whether to send it the edit message. As the user types *
- * characters into the edit field, if he overflows the max storage *
- * for the edit field, the field is parsed & the first few words *
- * removed; these words are put into the Overflow buffer, and the app *
- * is told so; the app should send this buffer across to the destination.*
- * *
- * - MessageList is a gadget list of all current messages *
- * - MessageX & Y are the upper left corner of the 1st message *
- * - MaxMessages is the max # of messages allowed, including the editable *
- * message; 0 = no limit. *
- * - MaxChars is the max # of chars allowed per message *
- * - Height is the pixel height of a single line *
- * - EditLabel points to the textmessage gadget for the current editable *
- * field. EditBuf points to the char buffer being edited. EditInitPos *
- * & EditCurPos define buffer index positions. *
- * - EditSendAddress is the IPX Address to send the message to when RETURN *
- * is pressed. *
- * *
- * The low word in the UserData field in the TextLabelClass tells what the *
- * timeout for each message is (0 = none); the high byte of the UserData *
- * field is used for the text message ID. *
- * When a message's timeout expires, it's deleted. When a new message *
- * is added, the top message is deleted if MPlayerMaxMessages is exceeded. *
- * *
- * The Edit-able message is never deleted until ESC or RETURN is pressed. *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef MSGLIST_H
- #define MSGLIST_H
- //***************************************************************************
- // Defines
- //***************************************************************************
- //---------------------------------------------------------------------------
- // Max length of inter-player message buffers. Messages.Init() should specify
- // a value <= this. For editing messages, the "to" field length is added to
- // this length to generate the entire editable message length. For displayed
- // messages, a "From" prefix length should be added to this value to generate
- // the entire max displayable message length.
- //---------------------------------------------------------------------------
- #define MAX_MESSAGE_LENGTH 120
- //---------------------------------------------------------------------------
- // Max # of allowed messages at one time
- //---------------------------------------------------------------------------
- #define MAX_NUM_MESSAGES 14
- //***************************************************************************
- // Forward declarations
- //***************************************************************************
- class TextLabelClass;
- //***************************************************************************
- // Class declaration
- //***************************************************************************
- class MessageListClass {
- public:
- //.....................................................................
- // Constructor/Destructor
- //.....................................................................
- MessageListClass (void);
- ~MessageListClass ();
- //.....................................................................
- // Initialization
- //.....................................................................
- void Reset(void);
- void Init (int x, int y, int max_msg, int maxchars, int height,
- int edit_x, int edit_y, int overflow_on, int over_start,
- int over_end, int width = 640);
- TextLabelClass * Add_Message (char const * name, int id, char const * txt,
- PlayerColorType color, TextPrintType style, int timeout);
- int Concat_Message (char const * name, int id, char const * txt, int timeout);
- //.....................................................................
- // Message access utility routines
- //.....................................................................
- char * Get_Message (int id);
- TextLabelClass * Get_Label (int id);
- //.....................................................................
- // Message-editing support routines
- //.....................................................................
- TextLabelClass * Add_Edit(PlayerColorType color, TextPrintType style,
- char *to, char cursor = 0, int width = 640);
- void Remove_Edit (void);
- char * Get_Edit_Buf (void);
- char * Get_Overflow_Buf (void) {return (OverflowBuf);}
- void Clear_Overflow_Buf (void) {OverflowBuf[0] = 0;}
- int Is_Edit(void) {return (IsEdit);}
- void Set_Edit_Color(PlayerColorType color);
- //.....................................................................
- // Maintenance routines
- //.....................................................................
- int Manage (void);
- int Input (KeyNumType &input);
- void Draw(void);
- int Num_Messages(void);
- void Set_Width(int width);
- void Set_Edit_Focus(void);
- bool Has_Edit_Focus(void);
- private:
- //.....................................................................
- // Message parsing
- //.....................................................................
- int Trim_Message(char *dest, char *src, int min_chars, int max_chars,
- int scandir);
- //.....................................................................
- // Compute the y-coord of the message list
- //.....................................................................
- void Compute_Y(void);
- //.....................................................................
- // Private Data
- //.....................................................................
- TextLabelClass * MessageList; // list of messages
- int MessageX; // x-coord of upper-left
- int MessageY; // y-coord of upper-left
- int MaxMessages; // max messages allowed
- int MaxChars; // max allowed chars per message
- int Height; // height in pixels
- //.....................................................................
- // Data for the edit field: the edit field will either appear at
- // exact coordinates specified by the application, or it will appear
- // vertically above the other messages.
- //.....................................................................
- unsigned EnableOverflow : 1; // 1 = enable overflow feature
- unsigned IsEdit : 1; // 1 = there's an edit field
- unsigned AdjustEdit : 1; // 1 = edit field appears over msgs
- int EditX; // x-coord of edit field
- int EditY; // y-coord of edit field
- TextLabelClass *EditLabel; // ptr to current edit label
- char EditBuf[MAX_MESSAGE_LENGTH + 30]; // buffer for editable message
- char OverflowBuf[MAX_MESSAGE_LENGTH + 30]; // overflow area
- int EditCurPos; // current edit position
- int EditInitPos; // initial edit position
- char CursorChar; // character to use a cursor
- int OverflowStart; // 1st index for overflow trimming
- int OverflowEnd; // last index for overflow trimming
- int Width; // Maximum width in pixels of editable string
- //.....................................................................
- // Buffers provided for messages. They must be long enough for
- // both the message, and for the "To" prefix on edited messages, or
- // the "Name:" prefix on received messages.
- //.....................................................................
- char MessageBuffers[MAX_NUM_MESSAGES][MAX_MESSAGE_LENGTH + 30];
- char BufferAvail[MAX_NUM_MESSAGES];
- };
- #endif
- /**************************** end of msglist.h *****************************/
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