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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\noseqcon.h_v 1.13 01 Mar 1996 17:32:42 JOE_BOSTIC $ */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : NOSEQCON.H *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : December 19, 1994 *
- * *
- * Last Update : April 9, 1995 [BR] *
- * *
- *-------------------------------------------------------------------------*
- * *
- * This class provides a "Non-Sequenced" ACK/Retry approach to packet *
- * transmission. It sends out as many packets as are in the queue, whose *
- * resend delta times have expired; and it ACK's any packets its received *
- * who haven't been ACK'd yet. Thus, order of delivery is NOT guaranteed; *
- * however, the performance is better than the Sequenced approach. *
- * *
- * A derived class must provide: *
- * - Init: Initialization of any hardware-specific values. *
- * - Send: a hardware-dependent send routine. *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef NONSEQCONN_H
- #define NONSEQCONN_H
- /*
- ********************************* Includes **********************************
- */
- #include "connect.h"
- #include "combuf.h"
- /*
- ***************************** Class Declaration *****************************
- */
- class NonSequencedConnClass : public ConnectionClass
- {
- /*
- ---------------------------- Public Interface ----------------------------
- */
- public:
- /*.....................................................................
- Constructor/destructor.
- .....................................................................*/
- NonSequencedConnClass (int numsend, int numrecieve, int maxlen,
- unsigned short magicnum, unsigned long retry_delta,
- unsigned long max_retries, unsigned long timeout);
- virtual ~NonSequencedConnClass ();
- /*.....................................................................
- Initialization.
- .....................................................................*/
- virtual void Init (void);
- /*.....................................................................
- Send/Receive routines.
- .....................................................................*/
- virtual int Send_Packet (void * buf, int buflen, int ack_req);
- virtual int Receive_Packet (void * buf, int buflen);
- virtual int Get_Packet (void * buf, int *buflen);
- /*.....................................................................
- The packet "queue"; this non-sequenced version isn't really much of
- a queue, but more of a repository.
- .....................................................................*/
- CommBufferClass *Queue;
- /*
- -------------------------- Protected Interface ---------------------------
- */
- protected:
- /*.....................................................................
- Routines to service the Send & Receive queues.
- .....................................................................*/
- virtual int Service_Send_Queue (void);
- virtual int Service_Receive_Queue (void);
- /*.....................................................................
- Running totals of # of packets we send & receive which require an ACK,
- and those that don't.
- .....................................................................*/
- unsigned long NumRecNoAck;
- unsigned long NumRecAck;
- unsigned long NumSendNoAck;
- unsigned long NumSendAck;
- /*.....................................................................
- This is the ID of the last consecutively-received packet; anything older
- than this, we know is a resend. Anything newer than this MUST be lying
- around in the Queue for us to detect it as a resend.
- .....................................................................*/
- unsigned long LastSeqID;
- /*.....................................................................
- This is the ID of the PACKET_DATA_ACK packet we read last; it ensures
- that the application reads that type of packet in order.
- .....................................................................*/
- unsigned long LastReadID;
- };
- #endif
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