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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/OPTIONS.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : OPTIONS.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 8, 1994 *
- * *
- * Last Update : June 8, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef OPTIONS_H
- #define OPTIONS_H
- class OptionsClass {
- public:
- enum {
- MAX_SCROLL_SETTING=7,
- MAX_SPEED_SETTING=7
- };
- OptionsClass(void);
- void One_Time(void);
- void Process(void);
- void Fixup_Palette(void) const;
- void Set_Shuffle(int on);
- void Set_Repeat(int on);
- void Set_Score_Volume(fixed volume, bool feedback);
- void Set_Sound_Volume(fixed volume, bool feedback);
- void Set_Brightness(fixed brightness);
- fixed Get_Brightness(void) const;
- void Set_Saturation(fixed color);
- fixed Get_Saturation(void) const;
- void Set_Contrast(fixed contrast);
- fixed Get_Contrast(void) const;
- void Set_Tint(fixed tint);
- fixed Get_Tint(void) const;
- int Normalize_Delay(int delay) const;
- int Normalize_Volume(int volume) const;
- /*
- ** File I/O routines
- */
- void Load_Settings(void);
- void Save_Settings(void);
- void Set(void);
- /*
- ** This is actually the delay between game frames expressed as 1/60 of
- ** a second. The default value is 4 (1/15 second).
- */
- unsigned int GameSpeed;
- int ScrollRate; // Distance to scroll.
- fixed Volume; // Volume for sound effects.
- fixed ScoreVolume; // Volume for scores.
- #ifdef FIXIT_VERSION_3
- fixed MultiScoreVolume; // Volume for scores during multiplayer games.
- #endif
- fixed Brightness; // Brightness.
- fixed Tint; // Hue
- fixed Saturation; // Saturation
- fixed Contrast; // Value
- unsigned AutoScroll:1; // Does map autoscroll?
- unsigned IsScoreRepeat:1; // Score should repeat?
- unsigned IsScoreShuffle:1; // Score list should shuffle?
- unsigned IsPaletteScroll:1;// Allow palette scrolling?
- /*
- ** These are the hotkeys used for keyboard control.
- */
- KeyNumType KeyForceMove1;
- KeyNumType KeyForceMove2;
- KeyNumType KeyForceAttack1;
- KeyNumType KeyForceAttack2;
- KeyNumType KeySelect1;
- KeyNumType KeySelect2;
- KeyNumType KeyScatter;
- KeyNumType KeyStop;
- KeyNumType KeyGuard;
- KeyNumType KeyNext;
- KeyNumType KeyPrevious;
- KeyNumType KeyFormation;
- KeyNumType KeyHome1;
- KeyNumType KeyHome2;
- KeyNumType KeyBase;
- KeyNumType KeyResign;
- KeyNumType KeyAlliance;
- KeyNumType KeyBookmark1;
- KeyNumType KeyBookmark2;
- KeyNumType KeyBookmark3;
- KeyNumType KeyBookmark4;
- KeyNumType KeySelectView;
- KeyNumType KeyRepair;
- KeyNumType KeyRepairOn;
- KeyNumType KeyRepairOff;
- KeyNumType KeySell;
- KeyNumType KeySellOn;
- KeyNumType KeySellOff;
- KeyNumType KeyMap;
- KeyNumType KeySidebarUp;
- KeyNumType KeySidebarDown;
- KeyNumType KeyOption1;
- KeyNumType KeyOption2;
- KeyNumType KeyScrollLeft;
- KeyNumType KeyScrollRight;
- KeyNumType KeyScrollUp;
- KeyNumType KeyScrollDown;
- KeyNumType KeyQueueMove1;
- KeyNumType KeyQueueMove2;
- KeyNumType KeyTeam1;
- KeyNumType KeyTeam2;
- KeyNumType KeyTeam3;
- KeyNumType KeyTeam4;
- KeyNumType KeyTeam5;
- KeyNumType KeyTeam6;
- KeyNumType KeyTeam7;
- KeyNumType KeyTeam8;
- KeyNumType KeyTeam9;
- KeyNumType KeyTeam10;
- void Adjust_Palette(PaletteClass const & oldpal, PaletteClass & newpal, fixed brightness, fixed color, fixed tint, fixed contrast) const;
- protected:
- private:
- static char const * const HotkeyName;
- };
- #endif
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