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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/PIPE.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : PIPE.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/29/96 *
- * *
- * Last Update : July 3, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Pipe::Put_To -- Connect a pipe to flow data into from this pipe. *
- * Pipe::Flush -- Flush all pending data out the pipe. *
- * Pipe::Put -- Feed some data through the pipe. *
- * Pipe::~Pipe -- Destructor for pipe class object. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "pipe.h"
- #include <stddef.h>
- #include <string.h>
- /***********************************************************************************************
- * Pipe::~Pipe -- Destructor for pipe class object. *
- * *
- * This destructor will unlink itself from any other pipes that it may be chained to. In *
- * the process, it will flush any output it may have pending. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- Pipe::~Pipe(void)
- {
- if (ChainTo != NULL) {
- ChainTo->ChainFrom = ChainFrom;
- }
- if (ChainFrom != NULL) {
- ChainFrom->Put_To(ChainTo);
- }
- ChainFrom = NULL;
- ChainTo = NULL;
- }
- /***********************************************************************************************
- * Pipe::Put_To -- Connect a pipe to flow data into from this pipe. *
- * *
- * This routine will link two pipes together. The specified pipe will be fed data from *
- * this pipe. *
- * *
- * INPUT: pipe -- Pointer to the pipe that data will flow to. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- void Pipe::Put_To(Pipe * pipe)
- {
- if (ChainTo != pipe) {
- if (pipe != NULL && pipe->ChainFrom != NULL) {
- pipe->ChainFrom->Put_To(NULL);
- pipe->ChainFrom = NULL;
- }
- if (ChainTo != NULL) {
- ChainTo->ChainFrom = NULL;
- ChainTo->Flush();
- }
- ChainTo = pipe;
- if (ChainTo != NULL) {
- ChainTo->ChainFrom = this;
- }
- }
- }
- /***********************************************************************************************
- * Pipe::Put -- Feed some data through the pipe. *
- * *
- * Use this to force feed data through the pipe. It is guaranteed to accept data as fast *
- * as you can supply it. *
- * *
- * INPUT: source -- Pointer to the data to feed to this routine. *
- * *
- * length -- The number of bytes of data to submit. *
- * *
- * OUTPUT: Returns with the number of bytes actually output at the other far distant final *
- * end of the pipe. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- int Pipe::Put(void const * source, int length)
- {
- if (ChainTo != NULL) {
- return(ChainTo->Put(source, length));
- }
- return(length);
- }
- /***********************************************************************************************
- * Pipe::Flush -- Flush all pending data out the pipe. *
- * *
- * Then the pipe needs to be flushed, this routine will be called. Since pipe segments *
- * might have internal staging buffer for the data, this routine is necessary to force *
- * all staging buffers to be clear. This routine is called when the pipe is being *
- * destroyed. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the number of bytes output at the far distant final end of the pipe *
- * chain. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/03/1996 JLB : Created. *
- *=============================================================================================*/
- int Pipe::Flush(void)
- {
- if (ChainTo != NULL) {
- return(ChainTo->Flush());
- }
- return(0);
- }
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