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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/POWER.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : POWER.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 12/15/94 *
- * *
- * Last Update : December 15, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef POWER_H
- #define POWER_H
- #include "radar.h"
- class PowerClass : public RadarClass
- {
- public:
- PowerClass(void);
- PowerClass(NoInitClass const & x) : RadarClass(x), FlashTimer(x) {};
- /*
- ** Initialization
- */
- virtual void One_Time(void); // One-time inits
- virtual void Init_Clear(void); // Clears all to known state
- virtual void Draw_It(bool complete=false);
- virtual void AI(KeyNumType &input, int x, int y);
- virtual void Refresh_Cells(CELL cell, short const *list);
- void Flash_Power(void);
- unsigned IsToRedraw:1;
- protected:
- /*
- ** This gadget is used to capture mouse input on the power bar.
- */
- class PowerButtonClass : public GadgetClass {
- public:
- PowerButtonClass(void) : GadgetClass(0,0,0,0,LEFTPRESS|LEFTRELEASE|LEFTHELD|LEFTUP|RIGHTPRESS,true) {};
- protected:
- virtual int Action(unsigned flags, KeyNumType & key);
- friend class PowerClass;
- };
- /*
- ** This is the "button" that tracks all input to the tactical map.
- ** It must be available to derived classes, for Save/Load purposes.
- */
- static PowerButtonClass PowerButton;
- enum PowerEnums {
- POWER_X=10*ICON_PIXEL_W,
- #ifdef WIN32
- POWER_Y= (7+70+13),
- POWER_HEIGHT=(200-(7+70+13)),
- #else
- POWER_Y= (88+9),
- POWER_HEIGHT=80,
- #endif
- POWER_WIDTH=8,
- POWER_LINE_SPACE=5,
- POWER_LINE_WIDTH=3,
- POWER_STEP_LEVEL=100,
- POWER_STEP_FACTOR=5
- };
- private:
- int Power_Height(int value);
- unsigned IsActive:1;
- /*
- ** If the power bar should be rendered with some flash effect then
- ** this specifies the duration that the flash will occur.
- */
- CDTimerClass<FrameTimerClass> FlashTimer;
- int RecordedDrain;
- int RecordedPower;
- int DesiredDrainHeight;
- int DesiredPowerHeight;
- int DrainHeight;
- int PowerHeight;
- int DrainBounce;
- int PowerBounce;
- short PowerDir;
- short DrainDir;
- /*
- ** Points to the shape to use for the "desired" power level indicator.
- */
- static void const * PowerShape;
- static void const * PowerBarShape;
- };
- #endif
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