| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104 |
- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/RADIO.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : RADIO.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 23, 1994 *
- * *
- * Last Update : April 23, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef RADIO_H
- #define RADIO_H
- #include "mission.h"
- class ObjectClass;
- class TechnoClass;
- /****************************************************************************
- ** Radio contact is controlled by this class. It handles the mundane chore
- ** of keeping the radio contact alive as well as broadcasting messages
- ** to the receiving radio. Radio contact is primarily used when one object
- ** is in "command" of another.
- */
- class RadioClass : public MissionClass {
- private:
- /*
- ** This is a record of the last message received by this receiver.
- */
- RadioMessageType Old[3];
- /*
- ** This is the object that radio communication has been established
- ** with. Although is is only a one-way reference, it is required that
- ** the receiving radio is also tuned to the object that contains this
- ** radio set.
- */
- RadioClass * Radio;
- /*
- ** This is a text representation of all the possible radio messages. This
- ** text is used for monochrome debug printing.
- */
- static char const * Messages[RADIO_COUNT];
- public:
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- RadioClass(RTTIType rtti, int id) : MissionClass(rtti, id), Radio(0) {};
- RadioClass(NoInitClass const & x) : MissionClass(x) {};
- virtual ~RadioClass(void) {Radio=0;};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- bool In_Radio_Contact(void) const {return (Radio != 0);};
- void Radio_Off(void) {Radio = 0;};
- TechnoClass * Contact_With_Whom(void) const {return (TechnoClass *)Radio;};
- // Inherited from base class(es).
- virtual RadioMessageType Receive_Message(RadioClass * from, RadioMessageType message, long & param);
- virtual RadioMessageType Transmit_Message(RadioMessageType message, long & param=LParam, RadioClass * to=NULL);
- virtual RadioMessageType Transmit_Message(RadioMessageType message, RadioClass * to);
- #ifdef CHEAT_KEYS
- virtual void Debug_Dump(MonoClass *mono) const;
- #endif
- virtual bool Limbo(void);
- /*
- ** File I/O.
- */
- virtual void Code_Pointers(void);
- virtual void Decode_Pointers(void);
- };
- #endif
|