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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/RECT.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : RECT.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/22/96 *
- * *
- * Last Update : July 22, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Rect::Rect -- Constructs a rectangle object. *
- * Rect::Is_Valid -- Determines if the rectangle is valid. *
- * Rect::Intersect -- Find the intersection between two rectangles. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "rect.h"
- /***********************************************************************************************
- * Rect::Rect -- Constructs a rectangle object. *
- * *
- * This will construct a rectangle object according to the parameters specified. *
- * *
- * INPUT: x,y -- The X and Y values of the upper left corner of the rectangle. *
- * *
- * w,h -- The width and height values of the rectangle. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/22/1996 JLB : Created. *
- *=============================================================================================*/
- Rect::Rect(int x, int y, int w, int h) :
- X(x),
- Y(y),
- Width(w),
- Height(h)
- {
- }
- /***********************************************************************************************
- * Rect::Is_Valid -- Determines if the rectangle is valid. *
- * *
- * An invalid rectangle has values that do not make any sense. This is a useful state since *
- * this can be used to determine if a rectangle has been initialized correctly or for *
- * detecting an error return condition for rectangle manipulation routines. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: bool; Does this rectangle appear valid? *
- * *
- * WARNINGS: An invalid rectangle is one that has a width or height of less than one. *
- * *
- * HISTORY: *
- * 07/22/1996 JLB : Created. *
- *=============================================================================================*/
- bool Rect::Is_Valid(void) const
- {
- return(Width > 0 && Height > 0);
- }
- /***********************************************************************************************
- * Rect::Intersect -- Find the intersection between two rectangles. *
- * *
- * This routine will take the specified rectangle and use it like a "cookie cutter" on this *
- * rectangle. The intersection of these two rectangles is returned. An optional X and *
- * Y parameter is supplied so that an absolute coordinate can be maintained to the new *
- * rectangle. *
- * *
- * INPUT: rectangle -- Reference to the rectangle to use as a cookie cutter. *
- * *
- * x,y -- Optional pointer to a coordinate that will be adjusted to stay *
- * in an absolute position in coordinates even though it is a *
- * relative offset. *
- * *
- * OUTPUT: Returns with the rectangle that is the intersection of the one specified and *
- * this rectangle. *
- * *
- * WARNINGS: The rectangle returned may be invalid. This can occur if there is no legal *
- * intersection between the rectangles. *
- * *
- * HISTORY: *
- * 07/22/1996 JLB : Created. *
- *=============================================================================================*/
- Rect const Rect::Intersect(Rect const & rectangle, int * x, int * y) const
- {
- Rect rect(0, 0, 0, 0); // Dummy (illegal) rectangle.
- Rect r = rectangle; // Working rectangle.
- /*
- ** Both rectangles must be valid or else no intersection can occur. In such
- ** a case, return an illegal rectangle.
- */
- if (!Is_Valid() || !rectangle.Is_Valid()) return(rect);
- /*
- ** The rectangle spills past the left edge.
- */
- if (r.X < X) {
- r.Width -= X - r.X;
- r.X = X;
- }
- if (r.Width < 1) return(rect);
- /*
- ** The rectangle spills past top edge.
- */
- if (r.Y < Y) {
- r.Height -= Y - r.Y;
- r.Y = Y;
- }
- if (r.Height < 1) return(rect);
- /*
- ** The rectangle spills past the right edge.
- */
- if (r.X + r.Width > X + Width) {
- r.Width -= (r.X + r.Width) - (X + Width);
- }
- if (r.Width < 1) return(rect);
- /*
- ** The rectangle spills past the bottom edge.
- */
- if (r.Y + r.Height > Y + Height) {
- r.Height -= (r.Y + r.Height) - (Y + Height);
- }
- if (r.Height < 1) return(rect);
- /*
- ** Adjust Height relative draw position according to Height new rectangle
- ** union.
- */
- if (x != NULL) {
- *x -= (r.X-X);
- }
- if (y != NULL) {
- *y -= (r.Y-Y);
- }
- return(r);
- }
- Rect const Union(Rect const & rect1, Rect const & rect2)
- {
- if (rect1.Is_Valid()) {
- if (rect2.Is_Valid()) {
- Rect result = rect1;
- if (result.X > rect2.X) {
- result.Width += result.X-rect2.X;
- result.X = rect2.X;
- }
- if (result.Y > rect2.Y) {
- result.Height += result.Y-rect2.Y;
- result.Y = rect2.Y;
- }
- if (result.X+result.Width < rect2.X+rect2.Width) {
- result.Width = ((rect2.X+rect2.Width)-result.X)+1;
- }
- if (result.Y+result.Height < rect2.Y+rect2.Height) {
- result.Height = ((rect2.Y+rect2.Height)-result.Y)+1;
- }
- return(result);
- }
- return(rect1);
- }
- return(rect2);
- }
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