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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : REGION.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 03/09/95 *
- * *
- * Last Update : March 9, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef REGION_H
- #define REGION_H
- class RegionClass {
- public:
- RegionClass(void) {Threat = 0;};
- ~RegionClass(void) {};
- int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));};
- int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));};
- int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;};
- int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;};
- void Reset_Threat(void) {Threat = 0;};
- void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
- int Threat_Value(void) const {return Threat;};
- protected:
- long Threat;
- };
- #endif
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