REGION.H 3.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : REGION.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 03/09/95 *
  26. * *
  27. * Last Update : March 9, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef REGION_H
  33. #define REGION_H
  34. class RegionClass {
  35. public:
  36. RegionClass(void) {Threat = 0;};
  37. ~RegionClass(void) {};
  38. int operator != (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass));};
  39. int operator == (RegionClass const & region) {return !memcmp(this, &region, sizeof(RegionClass));};
  40. int operator > (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass)) > 0;};
  41. int operator < (RegionClass const & region) {return memcmp(this, &region, sizeof(RegionClass)) < 0;};
  42. void Reset_Threat(void) {Threat = 0;};
  43. void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;};
  44. int Threat_Value(void) const {return Threat;};
  45. protected:
  46. long Threat;
  47. };
  48. #endif