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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/RNDSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : RNDSTRAW.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/04/96 *
- * *
- * Last Update : July 4, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef RNDSTRAW_H
- #define RNDSTRAW_H
- #include "straw.h"
- #include "random.h"
- /*
- ** This is a straw terminator class. It will generate random numbers to fill the data request.
- ** Unlike regular straw terminators, this class will never run out of "data".
- */
- class RandomStraw : public Straw
- {
- public:
- RandomStraw(void);
- virtual ~RandomStraw(void);
- virtual int Get(void * source, int slen);
- void Reset(void);
- void Seed_Bit(int seed);
- void Seed_Byte(char seed);
- void Seed_Short(short seed);
- void Seed_Long(long seed);
- int Seed_Bits_Needed(void) const;
- private:
- /*
- ** Counter of the number of seed bits stored to this random number
- ** generator.
- */
- int SeedBits;
- /*
- ** The current random generator to use when fetching the next random
- ** byte of data.
- */
- int Current;
- /*
- ** Array of generators. There must be at least 448 bits of random number seed
- ** in order to be reasonably secure, however, using 1024 bits would be best.
- */
- RandomClass Random[32];
- void Scramble_Seed(void);
- RandomStraw(RandomStraw & rvalue);
- RandomStraw & operator = (RandomStraw const & pipe);
- };
- #endif
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