SCREEN.H 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/SCREEN.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : SCREEN.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : June 2, 1994 *
  26. * *
  27. * Last Update : June 2, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef SCREEN_H
  33. #define SCREEN_H
  34. class ScreenClass
  35. {
  36. /*
  37. ** The mouse shape is controlled by these variables. These
  38. ** hold the current mouse shape (so resetting won't be needlessly performed) and
  39. ** the normal default mouse shape (when arrow shapes are needed).
  40. */
  41. MouseShapeType CurrentMouseShape;
  42. MouseShapeType NormalMouseShape;
  43. public:
  44. ScreenClass(void) {
  45. CurrentMouseShape = SHP_NONE;
  46. NormalMouseShape = SHP_MOUSE;
  47. };
  48. Init(void);
  49. Set_Default_Mouse(MouseShapeType mouse);
  50. Force_Mouse_Shape(MouseShapeType mouse);
  51. unsigned char *GamePalette;
  52. unsigned char *BlackPalette;
  53. };
  54. #endif