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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SCREEN.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SCREEN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : June 2, 1994 *
- * *
- * Last Update : June 2, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCREEN_H
- #define SCREEN_H
- class ScreenClass
- {
- /*
- ** The mouse shape is controlled by these variables. These
- ** hold the current mouse shape (so resetting won't be needlessly performed) and
- ** the normal default mouse shape (when arrow shapes are needed).
- */
- MouseShapeType CurrentMouseShape;
- MouseShapeType NormalMouseShape;
- public:
- ScreenClass(void) {
- CurrentMouseShape = SHP_NONE;
- NormalMouseShape = SHP_MOUSE;
- };
-
- Init(void);
- Set_Default_Mouse(MouseShapeType mouse);
- Force_Mouse_Shape(MouseShapeType mouse);
- unsigned char *GamePalette;
- unsigned char *BlackPalette;
- };
- #endif
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