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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SCROLL.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SCROLL.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 11/18/94 *
- * *
- * Last Update : November 18, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCROLL_H
- #define SCROLL_H
- #include "help.h"
- class ScrollClass: public HelpClass
- {
- /*
- ** If map scrolling is automatic, then this flag is true. Automatic scrolling will
- ** cause the map to scroll if the mouse is in the scroll region, regardless of
- ** whether or not the mouse button is held down.
- */
- unsigned IsAutoScroll:1;
- /*
- ** Scroll speed is regulated by this count down timer. When this value reaches zero,
- ** scroll the map in the direction required and reset this timer.
- */
- static CDTimerClass<SystemTimerClass> Counter;
- /*
- ** Inertia control for scrolling
- */
- int Inertia;
- public:
- ScrollClass(void);
- ScrollClass(NoInitClass const & x) : HelpClass(x) {};
- bool Set_Autoscroll(int control);
- virtual void AI(KeyNumType &input, int x, int y);
- virtual void Init_IO(void) {Counter = 0;HelpClass::Init_IO();};
- };
- #endif
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