SCROLL.H 3.4 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/SCROLL.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : SCROLL.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 11/18/94 *
  26. * *
  27. * Last Update : November 18, 1994 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef SCROLL_H
  33. #define SCROLL_H
  34. #include "help.h"
  35. class ScrollClass: public HelpClass
  36. {
  37. /*
  38. ** If map scrolling is automatic, then this flag is true. Automatic scrolling will
  39. ** cause the map to scroll if the mouse is in the scroll region, regardless of
  40. ** whether or not the mouse button is held down.
  41. */
  42. unsigned IsAutoScroll:1;
  43. /*
  44. ** Scroll speed is regulated by this count down timer. When this value reaches zero,
  45. ** scroll the map in the direction required and reset this timer.
  46. */
  47. static CDTimerClass<SystemTimerClass> Counter;
  48. /*
  49. ** Inertia control for scrolling
  50. */
  51. int Inertia;
  52. public:
  53. ScrollClass(void);
  54. ScrollClass(NoInitClass const & x) : HelpClass(x) {};
  55. bool Set_Autoscroll(int control);
  56. virtual void AI(KeyNumType &input, int x, int y);
  57. virtual void Init_IO(void) {Counter = 0;HelpClass::Init_IO();};
  58. };
  59. #endif