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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /*************************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- *************************************************************************************
- * *
- * Project Name : Command & Conquer - Red Alert *
- * *
- * File Name : SENDFILE.CPP *
- * *
- * Programmer : Steve Tall *
- * *
- * Start Date : Audust 20th, 1996 *
- * *
- * Last Update : August 20th, 1996 [ST] *
- * *
- *-----------------------------------------------------------------------------------*
- * Overview: *
- * *
- * Functions for scenario file transfer between machines *
- * *
- *-----------------------------------------------------------------------------------*
- * Functions: *
- * *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if (0)//PG
- #include "function.h"
- //#include "WolDebug.h"
- #ifdef WINSOCK_IPX
- #include "WSProto.h"
- #else
- #ifdef WIN32
- #include "tcpip.h"
- #else
- #include "fakesock.h"
- #endif //WIN32
- #endif //WINSOCK_IPX
- bool Receive_Remote_File ( char *file_name, unsigned int file_length, int gametype);
- bool Send_Remote_File ( char *file_name, int gametype );
- #ifdef FIXIT_CSII // checked - ajw 9/28/98
- extern bool Is_Mission_Counterstrike (char *file_name);
- extern bool Is_Mission_Aftermath (char *file_name);
- #endif
- #define RESPONSE_TIMEOUT 60*60
- #ifdef WOLAPI_INTEGRATION
- #include "WolapiOb.h"
- extern WolapiObject* pWolapi;
- #endif
- /***********************************************************************************************
- * Get_Scenario_File_From_Host -- Initiates download of scenario file from game host *
- * *
- * *
- * *
- * INPUT: ptr to buffer to copy file name into *
- * game type - 0 for modem/null modem, 1 otherwise *
- * *
- * OUTPUT: true if file sucessfully downloaded *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 8/22/96 3:06PM ST : Created *
- *=============================================================================================*/
- bool Get_Scenario_File_From_Host(char *return_name, int gametype)
- {
- //WWDebugString ("RA95 - In Get_Scenario_From_Host\n");
- unsigned int file_length;
- SerialPacketType send_packet;
- SerialPacketType receive_packet;
- GlobalPacketType net_send_packet;
- GlobalPacketType net_receive_packet;
- unsigned int packet_len;
- unsigned short product_id;
- IPXAddressClass sender_address;
- CDTimerClass<SystemTimerClass> response_timer; // timeout timer for waiting for responses
- /*
- ** Send the scenario request using guaranteed delivery.
- */
- if (!gametype) {
- memset ((void*)&send_packet, 0, sizeof (send_packet));
- send_packet.Command = SERIAL_REQ_SCENARIO;
- NullModem.Send_Message (&send_packet, sizeof(send_packet), 1);
- } else {
- memset ((void*)&net_send_packet, 0, sizeof (net_send_packet));
- net_send_packet.Command = NET_REQ_SCENARIO;
- Ipx.Send_Global_Message (&net_send_packet, sizeof (net_send_packet),
- 1, &(Session.HostAddress) );
- }
- //WWDebugString ("RA95 - Waiting for response from host\n");
- /*
- ** Wait for host to respond with a file info packet
- */
- response_timer = RESPONSE_TIMEOUT;
- if (!gametype){
- do {
- NullModem.Service();
- if (NullModem.Get_Message ((void*)&receive_packet, (int*)&packet_len) > 0) {
- if (receive_packet.Command == SERIAL_FILE_INFO){
- strcpy (return_name, receive_packet.ScenarioInfo.ShortFileName);
- file_length = receive_packet.ScenarioInfo.FileLength;
- break;
- }
- }
- } while ( response_timer );
- }else{
- do {
- Ipx.Service();
- int receive_packet_length = sizeof (net_receive_packet);
- if (Ipx.Get_Global_Message (&net_receive_packet, &receive_packet_length,
- &sender_address, &product_id)){
- //WWDebugString ("RA95 - Got packet from host\n");
- #ifdef WINSOCK_IPX
- if (net_receive_packet.Command == NET_FILE_INFO && sender_address == Session.HostAddress) {
- #else //WINSOCK_IPX
- if (net_receive_packet.Command == NET_FILE_INFO &&
- (Winsock.Get_Connected() || sender_address == Session.HostAddress)){
- #endif //WINSOCK_IPX
- strcpy (return_name, net_receive_packet.ScenarioInfo.ShortFileName);
- file_length = net_receive_packet.ScenarioInfo.FileLength;
- //WWDebugString ("RA95 - Got file info packet from host\n");
- break;
- }
- }
- #ifdef WOLAPI_INTEGRATION
- if( Session.Type == GAME_INTERNET && pWolapi && ( ::timeGetTime() > pWolapi->dwTimeNextWolapiPump ) )
- {
- pWolapi->pChat->PumpMessages();
- pWolapi->dwTimeNextWolapiPump = ::timeGetTime() + WOLAPIPUMPWAIT;
- }
- #endif
- } while ( response_timer );
- }
- //char rt[80];
- //sprintf (rt, "RA95 - response_timer = %d\n", response_timer );
- //WWDebugString (rt);
- /*
- ** If we timed out then something horrible has happened to the other player so just
- ** return failure.
- */
- if (!response_timer) return (false);
- // debugprint( "about to download '%s'\n", return_name );
- /*
- ** Receive the file from the host
- */
- return (Receive_Remote_File ( return_name, file_length, gametype));
- }
- /***********************************************************************************************
- * Receive_Remote_File -- Handles incoming file download packets from the game host *
- * *
- * *
- * *
- * INPUT: file name to save as *
- * length of file to expect *
- * game type - 0 for modem/null modem, 1 otherwise *
- * *
- * OUTPUT: true if file downloaded was completed *
- * *
- * WARNINGS: This fuction can modify the file name passed in *
- * *
- * HISTORY: *
- * 8/22/96 3:07PM ST : Created *
- *=============================================================================================*/
- bool Receive_Remote_File ( char *file_name, unsigned int file_length, int gametype)
- {
- //WWDebugString ("RA95 - In Receive_Remote_File\n");
- unsigned short product_id;
- IPXAddressClass sender_address;
- /*
- ** Dialog & button dimensions
- */
- int d_dialog_w = 200 *RESFACTOR; // dialog width
- int d_dialog_h = 90*RESFACTOR; // dialog height
- int d_dialog_x = ((320*RESFACTOR - d_dialog_w) / 2); // dialog x-coord
- int d_dialog_y = ((200*RESFACTOR - d_dialog_h) / 2); // centered y-coord
- int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // center x-coord
- int d_margin1=10;
- int d_txt6_h=15;
- #if (GERMAN | FRENCH)
- int d_cancel_w = 50*RESFACTOR;
- #else
- int d_cancel_w = 40*RESFACTOR;
- #endif
- int d_cancel_h = 9*RESFACTOR;
- int d_cancel_x = d_dialog_cx - d_cancel_w / 2;
- int d_cancel_y = d_dialog_y + d_dialog_h - 20*RESFACTOR;
- int d_progress_w = 100*RESFACTOR;
- int d_progress_h = 10*RESFACTOR;
- int d_progress_x = (SeenBuff.Get_Width()/2) - d_progress_w/2;
- int d_progress_y = d_dialog_y + 45*RESFACTOR;
- int width;
- int height;
- char *info_string = (char*)Text_String (TXT_RECEIVING_SCENARIO);
- Fancy_Text_Print(TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(),
- TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
- Format_Window_String(info_string, SeenBuff.Get_Height(), width, height);
- /*
- ** Button Enumerations
- */
- enum {
- BUTTON_CANCEL = 100,
- BUTTON_PROGRESS
- };
- /*
- ** Buttons
- */
- //TextButtonClass *buttons; // button list
- TextButtonClass cancelbtn(BUTTON_CANCEL, TXT_CANCEL,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- #if (GERMAN | FRENCH)
- d_cancel_x, d_cancel_y);
- #else
- d_cancel_x, d_cancel_y, d_cancel_w, d_cancel_h);
- #endif
- GaugeClass progress_meter (BUTTON_PROGRESS,
- d_progress_x, d_progress_y, d_progress_w, d_progress_h);
- Fancy_Text_Print(TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(),
- TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
- typedef enum {
- REDRAW_NONE = 0,
- REDRAW_PROGRESS,
- REDRAW_BUTTONS,
- REDRAW_BACKGROUND,
- REDRAW_ALL = REDRAW_BACKGROUND
- } RedrawType;
- bool process = true;
- RedrawType display = REDRAW_ALL; // redraw level
- KeyNumType input;
- GadgetClass *commands; // button list
- bool return_code;
- int update_time = 0;
- RemoteFileTransferType receive_packet;
- int last_received_block = -1; //No blocks received yet
- unsigned int total_length = 0;
- unsigned int packet_len;
- /*
- ** If the file name is already in use, use the temp file name
- */
- CCFileClass test_file (file_name);
- if (test_file.Is_Available()){
- strcpy (file_name, "DOWNLOAD.TMP");
- }
- RawFileClass save_file (file_name);
- /*
- ** If the file already exists then delete it and re-create it.
- */
- if (save_file.Is_Available()) save_file.Delete();
- /*
- ** Open the file for write
- */
- save_file.Open ( WRITE );
- commands = &cancelbtn;
- commands->Add_Tail (progress_meter);
- progress_meter.Set_Maximum(100); // Max is 100%
- progress_meter.Set_Value(0); // Current is 0%
- /*
- ** Wait for all the blocks to arrive
- */
- do {
- #ifdef WIN32
- /*
- ** If we have just received input focus again after running in the background then
- ** we need to redraw.
- */
- if (AllSurfaces.SurfacesRestored) {
- AllSurfaces.SurfacesRestored=FALSE;
- display = REDRAW_ALL;
- }
- #endif
- #ifdef WOLAPI_INTEGRATION
- if( Session.Type == GAME_INTERNET && pWolapi && ( ::timeGetTime() > pWolapi->dwTimeNextWolapiPump ) )
- {
- pWolapi->pChat->PumpMessages();
- pWolapi->dwTimeNextWolapiPump = ::timeGetTime() + WOLAPIPUMPWAIT;
- }
- #endif
- if (display){
- if (display >= REDRAW_BACKGROUND){
- Hide_Mouse();
- /*
- ** Redraw backgound & dialog box
- */
- Load_Title_Page(true);
- Set_Palette(CCPalette);
- Dialog_Box(d_dialog_x, d_dialog_y, d_dialog_w, d_dialog_h);
- /*
- ** Dialog & Field labels
- */
- Draw_Caption (TXT_NONE, d_dialog_x, d_dialog_y, d_dialog_w);
- Fancy_Text_Print(info_string, d_dialog_cx-width/2, d_dialog_y + 25*RESFACTOR,
- GadgetClass::Get_Color_Scheme(), TBLACK,
- TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW);
- Show_Mouse();
- }
- if (display >= REDRAW_BUTTONS){
- commands->Draw_All();
- }
- if (display >= REDRAW_PROGRESS){
- progress_meter.Draw_Me(true);
- }
- display = REDRAW_NONE;
- }
- if (!gametype){
- NullModem.Service();
- if (NullModem.Get_Message ((void*)&receive_packet, (int*)&packet_len) > 0) {
- if (receive_packet.Command == NET_FILE_CHUNK){
- if (receive_packet.BlockNumber == last_received_block + 1){
- save_file.Write ( receive_packet.RawData, receive_packet.BlockLength );
- total_length += receive_packet.BlockLength;
- last_received_block ++;
- update_time++;
- if (update_time >7){
- progress_meter.Set_Value ( (total_length*100) / file_length );
- display = REDRAW_PROGRESS;
- update_time = 0;;
- }
- if (total_length >= file_length){
- process = false;
- return_code = true;
- progress_meter.Set_Value ( 100 );
- progress_meter.Draw_Me(true);
- }
- }
- }
- }
- }else{
- Ipx.Service();
- int receive_packet_len = sizeof (receive_packet);
- if (Ipx.Get_Global_Message (&receive_packet, &receive_packet_len,
- &sender_address, &product_id)){
- #ifdef WINSOCK_IPX
- if (receive_packet.Command == NET_FILE_CHUNK && sender_address == Session.HostAddress){
- #else //WINSOCK_IPX
- if (receive_packet.Command == NET_FILE_CHUNK &&
- (Winsock.Get_Connected() || sender_address == Session.HostAddress)){
- #endif //WINSOCK_IPX
- if (receive_packet.BlockNumber == last_received_block + 1){
- save_file.Write ( receive_packet.RawData, receive_packet.BlockLength );
- total_length += receive_packet.BlockLength;
- last_received_block ++;
- update_time++;
- if (update_time >7){
- progress_meter.Set_Value ( (total_length*100) / file_length );
- display = REDRAW_PROGRESS;
- update_time = 0;;
- }
- if (total_length >= file_length){
- process = false;
- return_code = true;
- progress_meter.Set_Value ( 100 );
- progress_meter.Draw_Me(true);
- }
- }
- }
- }
- }
- if (process){
- input = cancelbtn.Input();
- /*
- ---------------------------- Process input ----------------------------
- */
- switch (input) {
- /*
- ** Cancel. Just return to the main menu
- */
- case (KN_ESC):
- case (BUTTON_CANCEL | KN_BUTTON):
- process = false;
- return_code = false;
- break;
- }
- }
- } while ( process );
- save_file.Close();
- /*
- ** Update the internal list of scenarios to include the downloaded one so we know about it
- ** for the next game.
- */
- Session.Read_Scenario_Descriptions();
- return (return_code);
- }
- /***********************************************************************************************
- * Send_Remote_File -- Sends a file to game clients *
- * *
- * *
- * *
- * INPUT: File name *
- * *
- * OUTPUT: true if file transfer was successfully completed *
- * game type - 0 for modem/null modem, 1 otherwise *
- * *
- * WARNINGS: None *
- * *
- * HISTORY: *
- * 8/22/96 3:09PM ST : Created *
- *=============================================================================================*/
- bool Send_Remote_File ( char *file_name, int gametype )
- {
- //WWDebugString ("RA95 - In Send_Remote_File\n");
- /*
- ** Dialog & button dimensions
- */
- int factor = (SeenBuff.Get_Width() == 320) ? 1 : 2;
- int d_dialog_w = 240 *factor; // dialog width
- int d_dialog_h = 90*factor; // dialog height
- int d_dialog_x = ((320*factor - d_dialog_w) / 2); // dialog x-coord
- int d_dialog_y = ((200*factor - d_dialog_h) / 2); // centered y-coord
- int d_dialog_cx = d_dialog_x + (d_dialog_w / 2); // center x-coord
- int d_margin1=10;
- int d_txt6_h=15;
- #if (GERMAN | FRENCH)
- int d_cancel_w = 50*factor;
- #else
- int d_cancel_w = 40*factor;
- #endif
- int d_cancel_h = 9*factor;
- int d_cancel_x = d_dialog_cx - d_cancel_w / 2;
- int d_cancel_y = d_dialog_y + d_dialog_h - 20*factor;
- int d_progress_w = 100*factor;
- int d_progress_h = 10*factor;
- int d_progress_x = (SeenBuff.Get_Width()/2) - d_progress_w/2;
- int d_progress_y = d_dialog_y + 45*factor;
- int width;
- int height;
- char *info_string = (char*)Text_String (TXT_SENDING_SCENARIO);
- CDTimerClass<SystemTimerClass> response_timer; // timeout timer for waiting for responses
- Fancy_Text_Print(TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(),
- TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
- Format_Window_String(info_string, SeenBuff.Get_Height(), width, height);
- /*
- ** Button Enumerations
- */
- enum {
- BUTTON_CANCEL = 100,
- BUTTON_PROGRESS
- };
- /*
- ** Buttons
- */
- //TextButtonClass *buttons; // button list
- TextButtonClass cancelbtn(BUTTON_CANCEL, TXT_CANCEL,
- TPF_CENTER | TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW,
- #if (GERMAN | FRENCH)
- d_cancel_x, d_cancel_y);
- #else
- d_cancel_x, d_cancel_y, d_cancel_w, d_cancel_h);
- #endif
- GaugeClass progress_meter (BUTTON_PROGRESS,
- d_progress_x, d_progress_y, d_progress_w, d_progress_h);
- Fancy_Text_Print(TXT_NONE, 0, 0, GadgetClass::Get_Color_Scheme(),
- TBLACK, TPF_CENTER|TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
- typedef enum {
- REDRAW_NONE = 0,
- REDRAW_PROGRESS,
- REDRAW_BUTTONS,
- REDRAW_BACKGROUND,
- REDRAW_ALL = REDRAW_BACKGROUND
- } RedrawType;
- bool process = true;
- RedrawType display = REDRAW_ALL; // redraw level
- KeyNumType input;
- GadgetClass *commands; // button list
- bool return_code;
- int update_time = 0;
- int file_length;
- int block_number;
- int max_chunk_size;
- int total_blocks;
- int bytes_left;
- void *read_ptr;
- RemoteFileTransferType send_packet;
- SerialPacketType file_info;
- GlobalPacketType net_file_info;
- CCFileClass send_file (file_name);
- if ( !send_file.Is_Available() ){
- //WWDebugString ("RA95 - Error - could not find file to send to client\n");
- // debugprint("RA95 - Error - could not find file to send to client\n");
- return (false);
- }
- file_length = send_file.Size();
- response_timer = RESPONSE_TIMEOUT;
- /*
- ** Send the file info to the remote machine(s)
- */
- if (!gametype){
- file_info.Command = SERIAL_FILE_INFO;
- strcpy (&file_info.ScenarioInfo.ShortFileName[0], file_name);
- #ifdef FIXIT_VERSION_3
- // If we're sending an official map, always send it to 'download.tmp'.
- if( Is_Mission_Counterstrike( file_name ) || Is_Mission_Aftermath( file_name ) ) {
- strcpy (&file_info.ScenarioInfo.ShortFileName[0], "DOWNLOAD.TMP");
- }
- #else
- #ifdef FIXIT_CSII // checked - ajw 9/28/98
- // If we're sending an Aftermath map, always send it to 'download.tmp'.
- if (Is_Mission_Aftermath(file_name)) {
- strcpy (&file_info.ScenarioInfo.ShortFileName[0], "DOWNLOAD.TMP");
- }
- #endif
- #endif
- file_info.ScenarioInfo.FileLength = file_length;
- NullModem.Send_Message (&file_info, sizeof (file_info), 1);
- while (NullModem.Num_Send() > 0 && response_timer){
- NullModem.Service();
- }
- } else {
- net_file_info.Command = NET_FILE_INFO;
- strcpy (&net_file_info.ScenarioInfo.ShortFileName[0], file_name);
- // debugprint( "Uploading '%s'\n", file_name );
- #ifdef FIXIT_VERSION_3
- // If we're sending an official map, always send it to 'download.tmp'.
- if( Is_Mission_Counterstrike( file_name ) || Is_Mission_Aftermath( file_name ) ) {
- strcpy (&net_file_info.ScenarioInfo.ShortFileName[0], "DOWNLOAD.TMP");
- }
- #else
- #ifdef FIXIT_CSII // checked - ajw 9/28/98
- // If we're sending an Aftermath map, always send it to 'download.tmp'.
- if (Is_Mission_Aftermath(file_name)) {
- strcpy (&file_info.ScenarioInfo.ShortFileName[0], "DOWNLOAD.TMP");
- // There was a bug here: s/b net_file_info. This means that players that don't have Aftermath could have been
- // accumulating Aftermath maps all this time!!! (File wasn't getting renamed to "DOWNLOAD.TMP".)
- }
- #endif
- #endif
- // debugprint( "ShortFileName is '%s'\n", net_file_info.ScenarioInfo.ShortFileName );
- net_file_info.ScenarioInfo.FileLength = file_length;
- for (int i=0 ; i<Session.RequestCount ; i++){
- Ipx.Send_Global_Message (&net_file_info, sizeof (GlobalPacketType),
- 1, &(Session.Players[Session.ScenarioRequests[i]]->Address) );
- }
- while (Ipx.Global_Num_Send() > 0 && response_timer) {
- Ipx.Service();
- }
- }
- max_chunk_size = MAX_SEND_FILE_PACKET_SIZE;
- total_blocks = (file_length + max_chunk_size-1) / max_chunk_size;
- bytes_left = file_length;
- send_file.Open ( READ );
- commands = &cancelbtn;
- commands->Add_Tail (progress_meter);
- progress_meter.Set_Maximum(100); // Max is 100%
- progress_meter.Set_Value(0); // Current is 0%
- block_number = 0;
- while ( process ){
- #ifdef WIN32
- /*
- ** If we have just received input focus again after running in the background then
- ** we need to redraw.
- */
- if (AllSurfaces.SurfacesRestored) {
- AllSurfaces.SurfacesRestored=FALSE;
- display = REDRAW_ALL;
- }
- #endif
- #ifdef WOLAPI_INTEGRATION
- if( Session.Type == GAME_INTERNET && pWolapi && ( ::timeGetTime() > pWolapi->dwTimeNextWolapiPump ) )
- {
- pWolapi->pChat->PumpMessages();
- pWolapi->dwTimeNextWolapiPump = ::timeGetTime() + WOLAPIPUMPWAIT;
- }
- #endif
- if (display){
- if (display >= REDRAW_BACKGROUND){
- Hide_Mouse();
- /*
- ** Redraw backgound & dialog box
- */
- Load_Title_Page(true);
- Set_Palette(CCPalette);
- Dialog_Box(d_dialog_x, d_dialog_y, d_dialog_w, d_dialog_h);
- /*
- ** Dialog & Field labels
- */
- Draw_Caption (TXT_NONE, d_dialog_x, d_dialog_y, d_dialog_w);
- Fancy_Text_Print(info_string, d_dialog_cx-width/2, d_dialog_y + 25*factor,
- GadgetClass::Get_Color_Scheme(), TBLACK,
- TPF_6PT_GRAD | TPF_USE_GRAD_PAL | TPF_NOSHADOW);
- Show_Mouse();
- }
- if (display >= REDRAW_BUTTONS){
- commands->Draw_All();
- }
- if (display >= REDRAW_PROGRESS){
- progress_meter.Draw_Me(true);
- }
- display = REDRAW_NONE;
- }
- if (!gametype){
- NullModem.Service();
- if (block_number < total_blocks){
- if ( NullModem.Num_Send() <2 ){
- send_packet.Command = SERIAL_FILE_CHUNK;
- send_packet.BlockNumber = block_number;
- send_packet.BlockLength = MIN (file_length, max_chunk_size);
- file_length -= send_packet.BlockLength;
- read_ptr = &send_packet.RawData[0];
- if (send_file.Read (read_ptr , send_packet.BlockLength) == send_packet.BlockLength){
- NullModem.Send_Message ((void*)&send_packet, sizeof(send_packet), 1);
- }
- block_number++;
- update_time++;
- if (update_time >7){
- progress_meter.Set_Value ( (block_number*100) / total_blocks );
- display = REDRAW_PROGRESS;
- update_time = 0;;
- }
- }
- }else{
- if (NullModem.Num_Send() == 0){
- process = false;
- return_code = true;
- progress_meter.Set_Value ( 100 );
- progress_meter.Draw_Me(true);
- }
- }
- }else{
- Ipx.Service();
- if (block_number < total_blocks){
- if ( Ipx.Global_Num_Send() == 0 ){
- send_packet.Command = SERIAL_FILE_CHUNK;
- send_packet.BlockNumber = block_number;
- send_packet.BlockLength = MIN (file_length, max_chunk_size);
- file_length -= send_packet.BlockLength;
- read_ptr = &send_packet.RawData[0];
- if (send_file.Read (read_ptr , send_packet.BlockLength) == send_packet.BlockLength){
- for (int i=0 ; i<Session.RequestCount ; i++){
- Ipx.Send_Global_Message (&send_packet, sizeof (send_packet),
- 1, &(Session.Players[Session.ScenarioRequests[i]]->Address) );
- }
- }
- block_number++;
- update_time++;
- if (update_time >7){
- progress_meter.Set_Value ( (block_number*100) / total_blocks );
- display = REDRAW_PROGRESS;
- update_time = 0;;
- }
- }
- }else{
- if (Ipx.Global_Num_Send() == 0){
- process = false;
- return_code = true;
- progress_meter.Set_Value ( 100 );
- progress_meter.Draw_Me(true);
- }
- }
- }
- if (process){
- input = cancelbtn.Input();
- /*
- ---------------------------- Process input ----------------------------
- */
- switch (input) {
- /*
- ** Cancel. Just return to the main menu
- */
- case (KN_ESC):
- case (BUTTON_CANCEL | KN_BUTTON):
- process = false;
- return_code = false;
- break;
- }
- }
- }
- return (return_code);
- }
- #endif
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