SHAPEBTN.H 3.3 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/SHAPEBTN.H 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : SHAPEBTN.H *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 01/15/95 *
  26. * *
  27. * Last Update : January 15, 1995 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  32. #ifndef SHAPEBTN_H
  33. #define SHAPEBTN_H
  34. #include "toggle.h"
  35. class ShapeButtonClass : public ToggleClass
  36. {
  37. public:
  38. ShapeButtonClass(void);
  39. ShapeButtonClass(unsigned id, void const * shapes, int x, int y);
  40. virtual int Draw_Me(int forced=false);
  41. virtual void Set_Shape(void const * data);
  42. void const * Get_Shape_Data(void) {return(ShapeData);};
  43. enum ShapeButtonClassEnums {
  44. UP_SHAPE, // Shape to use when button is "up".
  45. DOWN_SHAPE, // Shape to use when button is "down".
  46. DISABLED_SHAPE // Shape to use when button is disabled.
  47. };
  48. unsigned ReflectButtonState:1;
  49. protected:
  50. /*
  51. ** This points to the shape data file. This file contains the appropriate shapes
  52. ** for this button in the offsets specified above.
  53. */
  54. void const * ShapeData;
  55. };
  56. #endif