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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: /CounterStrike/SHAPEBTN.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SHAPEBTN.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 01/15/95 *
- * *
- * Last Update : January 15, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SHAPEBTN_H
- #define SHAPEBTN_H
- #include "toggle.h"
- class ShapeButtonClass : public ToggleClass
- {
- public:
- ShapeButtonClass(void);
- ShapeButtonClass(unsigned id, void const * shapes, int x, int y);
- virtual int Draw_Me(int forced=false);
- virtual void Set_Shape(void const * data);
- void const * Get_Shape_Data(void) {return(ShapeData);};
- enum ShapeButtonClassEnums {
- UP_SHAPE, // Shape to use when button is "up".
- DOWN_SHAPE, // Shape to use when button is "down".
- DISABLED_SHAPE // Shape to use when button is disabled.
- };
- unsigned ReflectButtonState:1;
- protected:
- /*
- ** This points to the shape data file. This file contains the appropriate shapes
- ** for this button in the offsets specified above.
- */
- void const * ShapeData;
- };
- #endif
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