SHASTRAW.CPP 6.5 KB

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  1. //
  2. // Copyright 2020 Electronic Arts Inc.
  3. //
  4. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
  5. // software: you can redistribute it and/or modify it under the terms of
  6. // the GNU General Public License as published by the Free Software Foundation,
  7. // either version 3 of the License, or (at your option) any later version.
  8. // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
  9. // in the hope that it will be useful, but with permitted additional restrictions
  10. // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
  11. // distributed with this program. You should have received a copy of the
  12. // GNU General Public License along with permitted additional restrictions
  13. // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
  14. /* $Header: /CounterStrike/SHASTRAW.CPP 1 3/03/97 10:25a Joe_bostic $ */
  15. /***********************************************************************************************
  16. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  17. ***********************************************************************************************
  18. * *
  19. * Project Name : Command & Conquer *
  20. * *
  21. * File Name : SHASTRAW.CPP *
  22. * *
  23. * Programmer : Joe L. Bostic *
  24. * *
  25. * Start Date : 07/02/96 *
  26. * *
  27. * Last Update : July 3, 1996 [JLB] *
  28. * *
  29. *---------------------------------------------------------------------------------------------*
  30. * Functions: *
  31. * SHAStraw::Get -- Fetch data from the straw and process the SHA with the data. *
  32. * SHAStraw::Result -- Fetches the current SHA digest. *
  33. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  34. #include "shastraw.h"
  35. /***********************************************************************************************
  36. * SHAStraw::Get -- Fetch data from the straw and process the SHA with the data. *
  37. * *
  38. * This routine will fetch the requested data and as it passes through this straw it will *
  39. * submit it to the SHA processor. The data that passes through is unmodified by this *
  40. * straw segment. *
  41. * *
  42. * INPUT: source -- Pointer to the buffer that will hold the requested data. *
  43. * *
  44. * length -- The length of the data requested. *
  45. * *
  46. * OUTPUT: Returns with the number of bytes stored in the buffer. If this number is less *
  47. * than the number requested, then this indicates that the data stream has been *
  48. * exhausted. *
  49. * *
  50. * WARNINGS: none *
  51. * *
  52. * HISTORY: *
  53. * 07/03/1996 JLB : Created. *
  54. *=============================================================================================*/
  55. int SHAStraw::Get(void * source, int slen)
  56. {
  57. if (source == NULL || slen < 1) {
  58. return(0);
  59. }
  60. int counter = Straw::Get(source, slen);
  61. SHA.Hash(source, counter);
  62. return(counter);
  63. }
  64. /***********************************************************************************************
  65. * SHAStraw::Result -- Fetches the current SHA digest. *
  66. * *
  67. * Use this routine to fetch the current SHA digest from the straw. It will return the *
  68. * digest of the data that has passed through this straw segment. *
  69. * *
  70. * INPUT: result -- Pointer to the buffer to hold the message digest. The buffer must be *
  71. * 20 bytes long. *
  72. * *
  73. * OUTPUT: Returns with the number of bytes stored into the digest buffer. This will always *
  74. * be 20. *
  75. * *
  76. * WARNINGS: none *
  77. * *
  78. * HISTORY: *
  79. * 07/03/1996 JLB : Created. *
  80. *=============================================================================================*/
  81. int SHAStraw::Result(void * result) const
  82. {
  83. return(SHA.Result(result));
  84. }