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- //
- // Copyright 2020 Electronic Arts Inc.
- //
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
- // software: you can redistribute it and/or modify it under the terms of
- // the GNU General Public License as published by the Free Software Foundation,
- // either version 3 of the License, or (at your option) any later version.
- // TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
- // in the hope that it will be useful, but with permitted additional restrictions
- // under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
- // distributed with this program. You should have received a copy of the
- // GNU General Public License along with permitted additional restrictions
- // with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
- /* $Header: F:\projects\c&c\vcs\code\sidebar.h_v 2.18 16 Oct 1995 16:45:24 JOE_BOSTIC $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SIDEBAR.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : October 20, 1994 *
- * *
- * Last Update : October 20, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SIDEBAR_GLYPHX_H
- #define SIDEBAR_GLYPHX_H
- #pragma once
- #include "function.h"
- #include "power.h"
- #include "factory.h"
- /*
- ** ST - 3/14/2019 10:49AM
- **
- ** We are going to need one sidebar per player for multiplayer with GlyphX. We can't have different maps / cell arrays per
- ** player though, so SidebarClass being in the middle of the map/display class hierarchy is a problem.
- **
- ** All the class static data will have to be made non-static so we can have multiple instances.
- **
- ** So, this is a stub sidebar class with the functionality we need just to support the exporting of production data to the
- ** GlyphX client.
- **
- **
- */
- class SidebarGlyphxClass
- {
- public:
-
- enum SideBarClassEnums {
- COLUMNS=2 // Number of side strips on sidebar.
- };
-
- SidebarGlyphxClass(void);
- /*
- ** Initialization
- */
- void Init_Clear(HouseClass *player_ptr); // Clears all to known state
- void Init_IO(void); // Inits button list
- void AI(KeyNumType & input, int x, int y);
- bool Abandon_Production(RTTIType type, int factory);
- bool Add(RTTIType type, int ID, bool via_capture = false);
- void Recalc(void);
- bool Factory_Link(int factory, RTTIType type, int id);
- /*
- ** File I/O.
- */
- void Code_Pointers(void);
- void Decode_Pointers(void);
- bool Load(Straw &file);
- bool Save(Pipe &pipe);
- /*
- ** Each side strip is managed by this class. It handles all strip specific
- ** actions.
- */
- class StripClass : public StageClass
- {
- class SelectClass : public ControlClass
- {
- public:
- SelectClass(void);
- void Set_Owner(StripClass & strip, int index);
- StripClass * Strip;
- int Index;
- protected:
- int Action(unsigned flags, KeyNumType & key);
- };
- public:
- StripClass(void);
- bool Add(RTTIType type, int ID, bool via_capture);
- bool Abandon_Production(int factory);
- bool AI(KeyNumType & input, int x, int y);
- void One_Time(int id);
- void Init_Clear(void);
- void Init_IO(int id);
- void Init_Theater(TheaterType theater);
- bool Recalc(void);
- bool Factory_Link(int factory, RTTIType type, int id);
- void const * Get_Special_Cameo(int type);
- void Set_Parent_Sidebar(SidebarGlyphxClass *parent) {ParentSidebar = parent;}
- /*
- ** File I/O.
- */
- bool Load(FileClass & file);
- bool Save(FileClass & file);
- //void Code_Pointers(void);
- //void Decode_Pointers(void);
- /*
- ** Working numbers used when rendering and processing the side strip.
- */
- enum SideBarGeneralEnums {
- MAX_BUILDABLES = 75 // Maximum number of object types in sidebar.
- };
- SidebarGlyphxClass *ParentSidebar;
- /*
- ** This is a unique identifier for the sidebar strip. Using this identifier,
- ** it is possible to differentiate the button messages that arrive from the
- ** common input button list. It >MUST< be equal to the strip's index into
- ** the Column[] array, because the strip uses it to access the stripclass
- ** buttons.
- */
- int ID;
- /*
- ** If construction is in progress (no other objects in this strip can
- ** be started), then this flag will be true. It will be cleared when
- ** the strip is free to start production again.
- */
- unsigned IsBuilding:1;
- /*
- ** This is the count of the number of sidebar slots that are active.
- */
- int BuildableCount;
- /*
- ** This is the array of buildable object types. This array is sorted in the order
- ** that it is to be displayed. This array keeps track of which objects are building
- ** and ready to be placed. The very nature of this method precludes simultaneous
- ** construction of the same object type.
- */
- typedef struct BuildType {
- int BuildableID;
- RTTIType BuildableType;
- int Factory; // Production manager.
- bool BuildableViaCapture; // Added for new sidebar functionality. ST - 9/24/2019 3:10PM
- } BuildType;
- BuildType Buildables[MAX_BUILDABLES];
- } Column[COLUMNS];
- private:
- int Which_Column(RTTIType type);
- HouseClass *SidebarPlayerPtr;
- };
- void Sidebar_Glyphx_Init_Clear(HouseClass *player_ptr = NULL);
- void Sidebar_Glyphx_Init_IO(HouseClass *player_ptr = NULL); // Inits button list
- bool Sidebar_Glyphx_Abandon_Production(RTTIType type, int factory, HouseClass *player_ptr = NULL);
- bool Sidebar_Glyphx_Add(RTTIType type, int ID, HouseClass *player_ptr = NULL, bool via_capture = false);
- void Sidebar_Glyphx_Recalc(HouseClass *player_ptr = NULL);
- bool Sidebar_Glyphx_Factory_Link(int factory, RTTIType type, int id, HouseClass *player_ptr = NULL);
- void Sidebar_Glyphx_AI(HouseClass *player_ptr, KeyNumType & input);
- bool Sidebar_Glyphx_Save(Pipe &file, SidebarGlyphxClass *sidebar);
- bool Sidebar_Glyphx_Load(Straw &file, SidebarGlyphxClass *sidebar);
- void Sidebar_Glyphx_Code_Pointers(SidebarGlyphxClass *sidebar);
- void Sidebar_Glyphx_Decode_Pointers(SidebarGlyphxClass *sidebar);
- #endif //SIDEBAR_GLYPHX_H
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